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The Last Door - Chapter 2: Memories Review

Amen.

The first chapter of The Game Kitchen’s experimental point and click horror title, The Last Door, was intriguing and more than a little scary for me. I couldn’t wait to jump into the next chapter, and fortunately I didn’t have to wait. Would the second chapter, Memories, continue to build on the strong foundation that the first chapter began, or would it begin to fall in on itself? So far, so good; chapter two brings a longer gameplay experience and takes the threads from chapter one into some truly creepy territory.

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The Last Door - Chapter 1: The Letter Review

A murder of crows most fowl.

I’ve kind of become the de facto horror guy around PixlBit, and that suits me just fine. For the longest time, I felt that the key to a great horror video game was graphical fidelity. Resident Evil was chilling for me when I was sixteen, but the original release doesn’t do it for me anymore. Surely, it takes bleeding edge graphics to terrify, right? Well, not necessarily. I learned that with Corpse Party, a game that chilled me to the bone on multiple occasions. That game looked like it came from the 16-bit era, and it was very effective at making bedtime a dicey proposition. So what would happen if someone made a horror game that used an art style from even earlier? Would it be scary at all? In the case of The Last Door from Spanish developer The Game Kitchen, you get a macabre and haunting horror title that gets in your head and stays there.

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