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The Last Door - Chapter 1: The Letter Review


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On 08/11/2013 at 03:00 PM by Julian Titus

A murder of crows most fowl.
RECOMMENDATION:

Fans of horror who have fond memories of point and click adventure games circa 1990.

I’ve kind of become the de facto horror guy around PixlBit, and that suits me just fine. For the longest time, I felt that the key to a great horror video game was graphical fidelity. Resident Evil was chilling for me when I was sixteen, but the original release doesn’t do it for me anymore. Surely, it takes bleeding edge graphics to terrify, right? Well, not necessarily. I learned that with Corpse Party, a game that chilled me to the bone on multiple occasions. That game looked like it came from the 16-bit era, and it was very effective at making bedtime a dicey proposition. So what would happen if someone made a horror game that used an art style from even earlier? Would it be scary at all? In the case of The Last Door from Spanish developer The Game Kitchen, you get a macabre and haunting horror title that gets in your head and stays there.

Set in 1891 Scotland, The Last Door is a free to play, episodic point and click horror game. The story begins in proper fashion, with a suicide. In this case, it’s the beleaguered Anthony Beechworth, who simply can’t go on after the things that he’s seen and done in his life. Before ending his own existence, Anthony sends a letter to his old school mate, Devitt. Devitt arrives at the Beechworth estate and tries to puzzle out the whereabouts of his friend while simultaneously unraveling the mysterious and often horrific happenings at the mansion.

Point and click adventure games can go in a myriad of different directions, from quite logical to completely obtuse. I’m thankful that The Last Door falls into the former category. Devitt’s comments when he examines items or notable environmental objects almost always give a firm clue as to what’s needed. Key items may be repurposed for puzzle solutions that seem a little out of the box, but I never ran into that wall of trying every item on every hotspot I found until something happened. I almost always knew exactly what to do with my inventory, and the few times that I got a bit stumped, the solution was a simple matter of looking at my situation in a different way. I applaud The Game Kitchen for their restraint in the puzzle elements, and hope they can sustain this through the entirety of the story.

At first glance, The Last Door isn’t much to look at. It resembles those early Sierra adventure games from the late ‘80s before the advent of VGA graphics. As such, the characters and environments are hyper pixelated, far more than you would expect if you only think of the NES when thinking about pixel graphics. At first I wasn’t much of a fan of this aesthetic, but The Game Kitchen leverages the primitive art effectively. A murder of crows somehow takes on a far more sinister bent when they are barely discernible from each other, and the ambiguous nature of the graphics allows the mind to take things the rest of the way. It may not be everyone’s cup of tea, but in a darkened room with the sound turned up, The Last Door becomes an entrancing experience.

The other side of that coin would be the sound design. More than anything, I would say that sound design is the most crucial part of video game horror, and this game is top notch in this category. From the creaking of the floorboards as Devitt slowly walks through the mansion to the faint sound of glass breaking in a distant room, the sound effects in The Last Door kept me on edge. Additionally, Carlos Viola’s haunting soundtrack adds tension and a sense of dread that ebbs and flows throughout the chapter. I highly recommend playing this game with headphones on.

The Last Door is a crowd-funded free-to-play game from a small team. As such, it’s a little rough around the edges, most notably with the translation from Spanish to English, which results in some awkward phrasing. Thankfully, this didn’t impact my ability to solve any of the puzzles, and the story was intriguing enough that I wanted to play chapter two right away. The game will eventually be completely free to play, with the newest chapter initially only open to donors. I absolutely recommend playing the first chapter, and when you realize how good it is, I recommend chipping in some money for the next installments too.  I don’t know what’s behind the last door, but I am eager to find out.

Review Policy

In our reviews, we'll try not to bore you with minutiae of a game. Instead, we'll outline what makes the game good or bad, and focus on telling you whether or not it is worth your time as opposed to what button makes you jump.

We use a five-star rating system with intervals of .5. Below is an outline of what each score generally means:


All games that receive this score are standout games in their genre. All players should seek a way to play this game. While the score doesn't equate to perfection, it's the best any game could conceivably do.


These are above-average games that most players should consider purchasing. Nearly everyone will enjoy the game and given the proper audience, some may even love these games.


This is our middle-of-the-road ranking. Titles that receive three stars may not make a strong impression on the reviewer in either direction. These games may have some faults and some strong points but they average out to be a modest title that is at least worthy of rental for most.


Games that are awarded two stars are below average titles. Good ideas may be present, but execution is poor and many issues hinder the experience.


Though functional, a game that receives this score has major issues. There are little to no redeeming qualities and should be avoided by nearly all players.


A game that gets this score is fundamentally broken and should be avoided by everyone.


 

Comments

Super Step Contributing Writer

08/12/2013 at 06:33 PM

This is interesting, and something I might check out once my new laptop arrives. Does it come in flat out Spanish? I figure that might be a good way to relearn me some language. My rustiness cost me a job about a year ago. Granted, that job was at a very stressful looking Wells Fargo, but nonetheless, I'll take all the "edutaining" routes I can get, if available. Every time Alex writes a blog, I kind of feel ashamed my Spanish is nowhere near as good as his English.

Julian Titus Senior Editor

08/14/2013 at 07:23 PM

Yeah, the first episode is actually in a ton of languages, although episode 2 appears to only be in English and Spanish at the moment.

NSonic79

08/13/2013 at 02:11 AM

Why is it looking like I'll have to resort to PC gaming if I want to get my scare fix these days. Consoles are lacking in this reguard, though Corpse Party is on my list for this year's Halloween gaming in october. I'll be sure to give this a go.

Ranger1

08/20/2013 at 05:18 PM

Aaaaaahhhhhhhhh!!!!! Gee, thanks, Julian! Actually, I mean that. I really enjoyed the first chapter, big jump at the end. I think my heart rate may have returned to normal at this point. Looking forward to Chapter 2, but I'll have to wait until it becomes free.

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