An introduction to the universe of Bungie's latest creation, Destiny.
War has changed. Or has it?
With Call of Duty coming out every November like clockwork and a slew of shooters jumping on that “modern warfare” bandwagon it can be easy to succumb to shooter fatigue. That doesn’t mean I can borrow a page from classic gaming history and turn in a review that reads “just another shooting game” though; each Call of Duty game brings something to the table that’s worth talking about. Call of Duty: Black Ops 2 moves the franchise forward in some ambitious ways, but it’s held back by the very structure the series is known for.
I feel as if a huge opportunity has been missed.
I’m aware that this is going to sound insane, but I was actually excited to give Wipeout 3 a whirl, despite being a licensed game for one of the more ridiculous shows on television. Inherently the show’s content lends itself to interesting 3D obstacle-based platforming, but more importantly, developer Behavior Interactive is responsible for Doritos Crash Course, which on the surface bears many similarities. Though free and sponsored by Doritos, the game took some serious cues from Donkey Kong Country and made for one of the more interesting platforming experiences to be released in a long while. Unfortunately, Wipeout 3 doesn’t channel that energy and instead provides an occasionally sloppy, mostly boring, licensed game.
I present to you - the Matrix of Mediocrity
As a fan of the television series Transformers Prime, I have to admit that part of me enjoyed parts of this game that is clearly aimed for a much younger audience. Earlier this year, I got my Transformers fix with High Moon’s Fall of Cybertron, but I felt that Prime had an opportunity to do justice to a different part of Transformers lore. The universes are both part of Hasbro’s initiative to create continuity within the cannon and not only that, but a dark and grittier tone is also shared by both. After playing Transformers: Prime however, I was left disappointed.
Bungie's next game is "designed for your inner seven year old."
Bungie, the famed studio behind Halo, has been hard at work on a new IP for quite some time now. Aside from the title’s codename, Destiny, little to nothing has been revealed to this point, but like so many other big projects, it was only a matter of time before someone let something slip.
More toys, same mundane experience.
I really wish I understood this Skylanders craze. Don’t get me wrong; I totally understand the obsession over the toys themselves, they’re pretty neat on their own right. Plus, bringing them into the game via the Portal of Power truly excites both my inner-nerd and inner-child. However, the game these plucky creatures get dropped into is so basic and mundane, it’s puzzling to me that there’s still a market for it all.