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PB & Jason   

PB & Jason Issue 84: Half-off Mutant Simpsons in the Mushroom Kingdom for Pikmin Review-bought DLC


This week's PB & Jason covers a lot of ground. It starts with the shock of a popular two-month-old game that can be found at half its original retail price. It ends with a twisted DLC idea that could become the follow-up to retailer-exclusive DLC. In the middle? Teenage Mutant Ninja Turtles, The Simpsons, PlayBits, New Super Mario Bros. Mii, Pikmin 3, and Nintendo's approach to DLC with the Wii U. To hear the podcast, you'll have to click through to find the podcast's download links.

Of course, those with listener mail can always contact me by sending email to Come back next Wednesday for Issue 85! I'm sure it'll be next week's best ever PB & Jason, too!



Angelo Grant Staff Writer

04/20/2012 at 12:57 PM

Wow, two shout outs in a row!  I feel special!

I think Nintendo's online publishing errors go even further than just Wii Ware.  Consider their re-released console games.  All they really do is emulate them, with no concessions to modern gaming sensibilities.  I'm not looking for a re-design, but consider the effort put into the game we recently played (TMNT arcade classic.)  It was little more than the arcade game ported to consoles, but whoever did it, put in the effort to make the game playable online.  Compare that with Nintendo's classics available online.  There's currently no way for me to, say, join up with my brother for a game of Balloon Fight without one of us visiting the other.  Consider as well that many of the PC emulators available contain netcode making it completely possible, but not exactly easy, to do precisely that. It does seem that Nintendo is more online-aware now than they were in the past, so here's hoping that they step up their game when they release the Wii U.

Jason Ross Senior Editor

04/20/2012 at 01:08 PM

I agree with you about that, but keep in mind, there are a few games with online compatibility on the Virtual Console. I think one of them is a puyo-style game by Sega, IIRC.

I'm going to edit this and add, since it wasn't very clear with what I first wrote, that if I'd been in charge of the Virtual Console, it would absolutely involve netcode for multiplayer games, and I hope NIntendo adds in the functionality sooner than later or never.

Jason Ross Senior Editor

04/26/2012 at 05:38 PM

I don't normally double-post comments, instead just editing my own, but this was worth mentioning, given the odd timing.

Super Street Fighter II: The New Challengers was released on the virtual console today. The SNES game brought new characters to Street Fighter II. And guess what? Apparently, it has online play enabled. I've no idea how the online play works, but the game has it. Nifty. Nice timing.

Also, I'd like to apologize for not having an Issue 85 yesterday. I had a day-long trip that exhausted me by the time I was done, and I just couldn't find the energy for a new PB & Jason at that point. Sorry guys. Know that Issue 85 will happen next Wednesay, though! Awesome!

Edit: Read Joaquim's post below mine. I made a little bit of an error above, but I left it to maintain the fact that as almost-perfect as I am, even someone like me has his flaws.

Joaquim Mira Media Manager

04/26/2012 at 11:03 PM

Today's release was the Mega Drive version. Are you saying both versions on the VC have online play?

Jason Ross Senior Editor

04/26/2012 at 11:07 PM

No, I'm just saying I foolishly didn't understand the press release was the Genesis/Mega Drive version of the game.

Joaquim Mira Media Manager

04/27/2012 at 09:22 AM

That's because the press release doesn't mention what system it is for... they tricked you, Jason.

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