The choice between console and PC has never been so clear.
It all starts with a box. It’s shiny, and it’s white, and it’s metal. It’s also empty, but it won’t always be this way.
Into this box will go all sorts of doodads and whatnots; silicon chips in plastic casings, wires going this way and that, whirring fans, and metal. It will house a veritable cornucopia of technological components, and they will make it sing.
But for now it’s empty. If it were a canvas it would be blank. If it were a vase, no flowers would spring from its lip. It’s rife with possibility; of what it could be. But it’s also representative of the unknown. And that’s scary.
Consoles were always comforting to me. They offer stability – consistency – a promise that things would never change; at least for a while. What started with a simple NES, became a love affair that has lasted near 30 years. Generations and iterations would come and go. The machine - the platform - may change, but the idea behind it would stay constant.
I was a console kid. I was a console teenager. I was a console young adult.
But now things are different. Over the years I’ve changed, of course, but that isn’t what started everything. It’s the console that changed.
Years ago many declared the PC dead (long live the PC!). I was among this group, as I’m sure many now reading this were too and perhaps still are. The console reigned supreme, and in many ways still does. But nothing lasts forever and the technological landscape began to shift, ever so slightly at first, and the console began to lose its identity – a condition that isn’t easily treated.
Over the past few E3’s I’ve watched as Sony and Microsoft began touting the “other things” their gaming consoles could do. I don’t understand, I thought then, isn’t the point of a console that it only plays games? Isn’t that specialized purpose what made these machines so good at what they did? These new boxes are more like PCs….
Last year Microsoft spent its big E3 conference telling me everything that Xbox could do BUT play video games. Platform developers have made it a point to ensure everyone knows that users will have access to Hulu, Netflix, Amazon Prime, and You Tube, which is great, but the attention paid doesn’t jive with my interest in getting these machines for that purpose. It’s great that I can watch movies on my PlayStation 3, or watch Football on my Xbox, but for me – as a gamer – that’s just not that important.
Sony’s reveal of the PlayStation 4 was very gamer centric – but not the way that I wanted it to be. Executives in expensive suits trotted out a bevy of developers who gushed over the architecture and the 8 gigs of unified RAM. Impressive tech, for a console, but graphical prowess has never been the reason I’ve purchased hardware in the console space – it’s always been about the games.
To Sony’s credit they did show off some games, but there was an air of “more of the same” about the proceedings. Killzone and inFAMOUS showed their faces – franchises I wasn’t exactly clamoring for new editions of – as well as known entities such as Watch_Dogs (a title coming out for current generation machines too) and Diablo III. There were a couple of interesting elements like Knack and whatever the heck Media Molecule was up to, but it all felt very safe.
Graphics sure can impress, but alone they don’t do me much good. Console manufactures don’t want to take risks anymore. Somewhere along the way they all started to play it safe – even the usually oddball Nintendo. Perhaps it’s the result of a fragile ecosystem; it’s an industry where one big flop can put you can down for the count (ask THQ if they wish they could get a mulligan on the UDraw tablet).
My thoughts return to that box. That box of possibilities. Of risks.
I’ve said goodbye to my console roots. I won’t abandon them completely – I don’t think I could ever do that – but they certainly aren’t center stage anymore. That position belongs now to the PC – that empty box that will soon be filled with new ideas.
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