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Love the System: Our Favorite RPG Battle Systems

Can't get enough of these fights.

Tales of Vesperia

by Jon Lewis

Those who know me know that I have a thing for fighting games. Something about practicing and executing combos just tickles my fancy. It’s satisfying, flashy, and requires an amount of dedication and skill that makes me feel really good about actually putting in the time.

This is why the Tales series has always stuck out to me in terms of the battle system. The Tales series uses combat known as LMBS, (pronounced “limbs”) which stands for Linear Motion Battle System. In it, characters are locked in a two-dimensional plane with the enemy, and can engage the enemy in real time, as opposed to taking turns. In earlier games in the franchise like Tales of Phantasia and Tales of Destiny, battles took place on a 2D plane exclusively. When Tales of Symphonia came out, battles began to take place on a 3D battlefield, yet characters were still locked on a plane with the enemy. Tales of the Abyss evolved the system even more, letting characters free run for the first time and giving players a chance to move unconstrained in battle. However, when engaged with an enemy, the linear lock on remains, which kept the legacy intact while modernizing it and optimizing the fun factor.

As I said before, battles in the Tales series take place in real time. Characters have basic attacks, which can be followed up with special attacks which are now known as Artes (formerly known as Tech). These moves require TP, and are special moves that can be chained together to form combos. Earlier games in the series didn’t emphasize combos as much, but as the series evolved, the idea of linking attacks was expanded upon. This became one of the stand-out features for the series as a whole.

My favorite implementation of these ideas came in 2008’s Tales of Vesperia for the Xbox 360 (and also PS3 in Japan, circa 2010).

Vesperia uses the Evolved Flex Range Linear Motion Battle System, which took a lot of influence from Tales of the Abyss. The system allows for long combo strings, aerial combos, and introduces new mechanics like Fatal Strikes, which are powerful critical attacks, as well as a powerful version of the series mechanic “Overlimit”.

My favorite part about the battle system is the game’s main character, Yuri Lowell. Yuri has an extremely large amount of Artes and Skills at his disposal which makes him a combat machine by the end of the game. Vesperia’s “Overlimit” system was a major component of this. While in “Overlimit”, you can freely use as many Artes in a combo as you desire as long as you have the TP to do so. However, there are four levels to this “Overlimit”. Later levels let you continue attacking without TP cost and even grant you invincibility. Couple this with a skill that gives Yuri an automatic “Overlimit” state by getting a large enough combo, and you have one of the most overpowered characters in the series.

This would be a shame if using him wasn’t so much fun. His vast amount of Artes and skills make freestyle combos something to behold. It’s not necessarily easy to gain all the skills necessary to perform the best and longest combos in the game, but put in the time and you will have the tools to combo the strongest bosses in the game to death, solo!

This isn’t to say that other characters in the game aren’t fun to use as well. Every character eventually gains powerful tools that allow them to do incredible damaging combos, especially the spell caster, Rita and the high-flying Judith. 

Sure, part of the reason Tales of Vesperia is so fun is because in some ways it’s broken. To some that might be a downfall, but I can assure you that while it is a little unbalanced, it takes a lot to get that strong and enemies still hit incredibly hard. Fail completing a combo and you can eat an enemy’s Mystic Arte that will most likely kill you if you aren’t prepared.

Tales games that came after Vesperia have tried to avoid the long form combos I adore, and while the games aren’t bad by any means, none has been as fun for me as Tales of Vesperia. The only thing stopping me from executing my long standing dream to solo the EX dungeon boss is a broken disc, which leaves me a bit sad, but I still wouldn’t have minded popping in just to have fun with the system. 

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Comments

Beerfan

09/23/2013 at 06:34 PM

Good feature.  I like all of these games and battle systems except Panzer Dragoon.  I would love to play it, but will have to wait until it gets re-released, if ever.  Tales games have my favorite overall, which is one reason the Tales franchise has become my favorite jrpg series.  If I had to pick my favorite, it would have to be Graces or Xillia.  I also like Shadow Hearts.  It was a traditional turn-based series, but the ring meant you had to pay attention.  Another favorite, though I realize I am probably alone, is FFXII.  I loved the customization of the party's ai.  As long as you don't set gambits for the character you are playing, you are always busy in a battle.

Matt Snee Staff Writer

09/23/2013 at 06:45 PM

i liked 12 too, even though at first I was like "What is this?!?"  I've played that game like five times. 

jgusw

09/26/2013 at 02:17 PM

FFXII is freaking awesome. Cool

Ceva

09/26/2013 at 05:17 PM

Agreed.  Final Fantasy XII was fantastic.  It is my second favorite Final Fantasy title.  I loved how the combat system worked.  It didn't interfere with exploration. 

SanAndreas

09/29/2013 at 05:02 AM

Great to see the FFXII love here. It is my second favorite FF title as well, surpassed only by VII.

asrealasitgets

09/23/2013 at 07:46 PM

I actually really enjoyed the Paradigm system of the FFXIII series. It was so fast and smooth and addictive. Both, in the original game and the sequel.  I also loved XII and the the dress gear system of X-2.

 

Travis Hawks Senior Editor

09/23/2013 at 08:43 PM

I really like XIII's battle system a lot too. I understand the gripes, but it put me in a nice Zen state that was pretty enjoyable. I never felt like I wasn't having to pay close attention either. Throw in the impact of the somewhat relative position of characters and enemies on the battlefield and I was on edge and having fun most of the time.

asrealasitgets

09/23/2013 at 10:37 PM

Also, if devs unlocked the 3 character parties and all paradigms in the first hour of the game, we would have all rage quit. Think Resonance of Fate. As bad as it may seem, slowly showing you the battle system and then releasing you into the open world seemed logical. The game got very hectic in the end and bosses were nightmares!

I can't wait for Lightning Returns!

Nick DiMola Director

09/26/2013 at 02:31 PM

Same here. It's pretty much the only Final Fantasy game I've ever really enjoyed.

Ceva

09/26/2013 at 05:22 PM

XIII had a great battle system and some cool characters (Fang and Lightning).  It was atrocious at world building though. 

jgusw

09/26/2013 at 02:18 PM

The only thing I liked about FFXIII is the battle system.  

Pacario

09/23/2013 at 07:50 PM

I always liked the interactive nature of the Mario and Luigi games, which took the battle scheme from Paper Mario and extended the dynamic beautifully. Evading and countering via the Brothers' jump and hammer attacks was not only incredibly intuitive, but also faithful to their personalities and movesets seen in other titles.

Our Take

Jon Lewis Staff Writer

09/23/2013 at 09:57 PM

Great to see so many different opinions. I've never played Legends of Legaia, but that system does look pretty interesting.

I did want to point out an honorable mention that I was really close to choosing. Thats the Battle System(s) for both Baten Kaitos and Baten Kaitos Origins. Both were card based, and pretty unique to this day. The deck building and combo aspects of that system made it one of my favorite battle systems of all time. 

Chris Yarger Community Manager

09/24/2013 at 06:54 AM

Legend of Legaia is a great game!! It's a tad expensive ($40 used I think...), but it's worth it!

Julian Titus Senior Editor

09/23/2013 at 10:18 PM

Somehow, I was not aware of this feature and didn't get to participate.

I think that Final Fantasy X-2's battle system is the true evolution of FF combat.

It was the ATB system on speed, with the blend of tactics, strategy, and speed that should satisfy people of all types of combat preferences. It was possible to chain attacks together, you could change jobs on the fly, and even though it was fast-paced it wasn't such a crazy speed that you were spending 90% of your time watching meters.

Too bad people hated it because you play as a trio of women and it has something called "Dress Spheres".

asrealasitgets

09/23/2013 at 10:41 PM

The game is still awesome (X-2). The HD version will be awesome as well. The evolution is as fast paced as it can be without turning into a full on action game, like XV and FFs after are more likely to become. Sigh. Undecided

SanAndreas

09/29/2013 at 06:38 AM

Hey, I really liked FFX-2, its 6th-gen take on ATB and FF5's job system, and the sexy costumes. I wish it maybe hadn't recycled so many assets from FFX, but then again, I knew what the game was about. It's too bad they don't reuse that engine for an all-new FF game.

transmet2033

09/24/2013 at 09:13 AM

With how much I loved the Xenogears system, I am very curious about Legend of Legaia.  I hope it finds its way onto the psn.

Chris Yarger Community Manager

09/24/2013 at 09:31 AM

It's a great game man, I'd definitely recommend it. Unfortunately, I haven't seen any plans to release it on PSN.

transmet2033

09/24/2013 at 09:41 AM

So will have to bight the bullet and spend the 40 on a used copy...  still isnt as bad as the 100 for Xenoblade only for it to drop in price 2 weeks later.

Chris Yarger Community Manager

09/24/2013 at 10:02 AM

That's probably the best way to go. It's definitely worth it though!

Matt Snee Staff Writer

09/24/2013 at 01:58 PM

that's what I did!

Julian Titus Senior Editor

09/24/2013 at 02:37 PM

Legaia 2 was really good, too, and might be cheaper to come by.

GeminiMan78

09/24/2013 at 03:01 PM

Grandia! Suprised these got left out, they were famous for their engaging and dynamic combat systems that focused on player & enemy position. They also allowed you to create combos. The Lunar games also had a really cool TBC that also used party and enemie placement. FFVI & VII I think still have the best comat systems in the FF series. Legia's system really was impressive, I just got bored with the story and bland enemy designs. I would also add Suikoden 1 & 2 , 6 member parties with tons of combonations to work with. Everything from affiliation of characters for team attacks to magic, to ranged weapons to close quarters effected your paries line up and style. Plus there were duels and whole army battles.

 

Ceva

09/26/2013 at 05:26 PM

I loved Grandia 2's combat system.  It was great.  I never got around to playing 3...

GeminiMan78

09/27/2013 at 09:49 AM

I never actually finished Grandia 3, got got kinda weird late game. But the comabt was really fun. You could knock ememies up into the air and do juggle combos on them. Its worth hunting down.

KnightDriver

09/29/2013 at 04:10 AM

I played Grandia 3 and the battle system seemed confusing at first, but once I understood it, I thought it was great.

SanAndreas

09/29/2013 at 06:41 AM

From the developers of Grandia also came the Lunar games, which I actually liked better than Grandia. The 2-D battle system in those games allowed for positioning of both player characters and enemies, and each character had a specific role in combat.

GeminiMan78

09/29/2013 at 01:59 PM

That would explain the similarities between the two. Lunar was much less frantic than Grandia but Lunar required more strategy, which I personly prefer. That is one of the main reason I like TBC is being able to take your time and plan each move vs twitch timing. Stil both are very fun games.

Machocruz

09/24/2013 at 03:42 PM

I thought FVII's system was limited compared to 6. Materia is essentially the same as Magicite, yet it's a crafting system instead of a character growth system. There were no classes and no critical differences between characters outside of Limit Breaks, meaning that there is no reason to choose one character to hold certain materia over the others. Since, along with that, Materia is swappable and not permanent, you don't have to make any hard decisions about who has what according to their strengths and weaknesses.  In general in FF6, unless you wanted to spend a lot of time grinding, you would attach Espers to appropriate characters, like giving high MP characters like Celes most of the elemental spells and/or summons, while in 7 everyone has similar MP pools by default. If you weren't careful, you could find that you wasted time leveling skills that were not the best fit for your class, or that that time could have been used getting those skills sooner for characters that could make better use of them. You could also decide to either boost the characters' key strengths further or shore up their weaknesses. The classes and Relics add even more layers to your party configuration.

IMO, 7's battle system was like going back to FF1, after the richness that 5 (job system) and 6. offered.  It felt very primitive and shallow. 

Matt Snee Staff Writer

09/27/2013 at 12:40 PM

yeah I wouldn't say FFVII has the depth VI does, but there's something about the snappiness about it that I like that I keep coming back.  It might be more shallow than some other FF games, but it is pretty fun, and I think it's definitely the best out of the PSONE trilogy, though like I said, I enjoy the game of FFIX more. 

SanAndreas

09/29/2013 at 05:07 AM

I liked the individual skills that VI had for each character, but I also found that the characters were seriously overpowered to the point where there was really no wrong character for any situation, especially with a couple of choice relics. I made Gau, a character everyone else usually hates, into a damage-dealing bastard quite easily. I once killed Final Kefka in five attacks! V did have a good battle system, and I've grown to appreciate the game more and more over the years. but I think it showed to much better effect in Final Fantasy Tactics than in FFV.

Nick DiMola Director

09/24/2013 at 04:00 PM

Persona 3/4 all day for me. Wish I had time to write something up for this, but man, those games had a fantastic battle system that had so many unique threads running through it, I don't think anything could ever match up to it.

Ceva

09/26/2013 at 05:28 PM

Great feature.  I'm sorry I missed it when it was first posted.  I would have voted in Final Fantasy X and XII over VI and VII, but it was still a great list.  

Travis Hawks Senior Editor

09/26/2013 at 10:28 PM

You're not that late! Those are some good picks. Lots of FF love in here, even for XII and XIII, which is interesting since they are fairly divisive.

Ceva

09/27/2013 at 01:19 AM

XII deserves all the love that it gets, and XIII doesn't deserve all of the hate.

KnightDriver

09/29/2013 at 04:12 AM

I played FF IV and thought the active time battle system was really cool. Putting a timer on each turn makes even older turn-based battles a little more exciting. You could block for another player in your group too.

Dandichu

09/27/2013 at 07:03 PM

Legend of Legaia is one of my favorite games of all time. I agree with all of these. If I could add two more it would be Persona's battle system and Star Ocean's- even though it's similar to the Tales games. :D

Chris Yarger Community Manager

09/30/2013 at 06:01 AM

Legaia is also one of my favorite games of all time as well! It was very stereotypical in some sense, but I still loved it more than most games!

SanAndreas

09/29/2013 at 05:09 AM

The Tales series probably has the best combat of conventional RPGs. FFVII and FFXII would rank right behind them.

Were tactical RPGs discussed for ths article? Final Fantasy Tactics, Fire Emblem, Tactics Ogre, and Valkyria Chronicles would all have been worth a mention. Valkyria in particular was a nice step up from previous generations of grid-based tactical RPGs even if it could have used a bit of tweaking. That game has been my favorite of the whole generation.

Travis Hawks Senior Editor

09/29/2013 at 12:46 PM

We focused on traditional (non-tactical) RPGs for this one. Perhaps there is another installment in the future...

leeradical42

09/30/2013 at 11:47 PM

Tales of Vesperia was my fav of the list you all named I love the complex battle system that was implemented into this game not to mention the beautiful artwork etc.

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