Just gonna repost my Stage Select and Video Game Cage Match here:
STAGE SELECT: Being in a Rya Ga Gotoku studios game; still incredibly hit or miss but damn, they know how to make them when they do it right. I'll say compelling storylines and world-building are most important and I'd include teaching me a mechanic or showing me a place on a map I wouldn't have thought about as part of world-building. Ultimately though, the MAIN thing that will make me actually want to complete a substory is that it tells a compelling ... substory.
VIDEO GAME CAGE MATCH: Castlevania but I wonder how I'd feel if I'd played Mickey Mania more recently. I remember the towards-the-screen segment blowing my young mind when I rented it for SNES and in general the art design and graphics in that game were simply amazing and I think still hold up.
But I haven't PLAYED Mickey Mania recently and Castlevania NES is still fun to play and began a series I've had tons of enjoyment with. While I think the farthest I've ever made it in the original Castlevania game is probably stage 3 or 4, I've enjoyed replaying those levels via emulation (we never really rented this one for NES, so I remember Double Dribble and Anticipation being more played in the house) for several years now and have played tons of Castlevania games since. Gotta go with the classic.
Comments