Forgot password?  |  Register  |    
User Name:     Password:    
PB & Jason   

PB & Jason Issue 55: Disappointment

Two issues ago: Jason mocked the idea of a Circle Pad attachment on the 3DS. This issue? Jason is completely disappointed.

But first, this week there is a bit of discussion on a few other topics: Team Meat! Fox News and "green" games! Rock of Ages!

Will Dragon Quest X be pay to play? Find out Jason's thoughts on a few scenarios in the MMORPG regard inside!

And then the real disappointment: The new 3DS Circle Pad attachment. Hear Jason's sadness in this PB & Jason issue, today!


 

Comments

ShyGuy

09/09/2011 at 01:05 AM

This is the first one of these I've listened to. That guy can sure monologue! I would run out of things to say after 10 minutes.

Jason Ross Senior Editor

09/09/2011 at 01:50 AM

55 times, even. I'm sure that guy knows what he's doing well enough. I'll bet it'd be easier with commercial breaks. All lot of these have absolutely no cuts...

Also... Last week's was better. Check it out.

Kathrine Theidy Staff Alumnus

09/10/2011 at 01:34 AM

After further checks, Monster Hunter Tri actually does use analogue movement for the Y axis of the camera when swimming. However, it doesn't seem to matter how much the stick is pressed, and the camera will move at the same speed even if the stick is tilted slightly up/down. This is probably why the water sections were removed entirely from the PSP version of Monster Hunter Tri, although it would likely function the same way were a D-pad/buttons used.

Jason Ross Senior Editor

09/10/2011 at 01:36 AM

Swimming was definitely nothing to write home about before in Monster Hunter tri/3. If I did care much that it was getting a "G" version, I would not be happy to hear swimming is returning.

Log in to your PixlBit account in the bar above or join the site to leave a comment.

Podcast

Hot Story

Metroid Prime 4: Beyond Review

It’s been a long time since we’ve seen an entry in the Metroid Prime series - 18 years, in fact. It was 8 years ago that Metroid Prime 4 was originally announced and its development was more than a little turbulent. Initially developed by Bandai Namco, it was later scrapped completely and development was shifted back to Retro Studios to start the project over. In the end, Retro has delivered a solid new entry in the series, but one that doesn’t totally capture what originally made the series so compelling.

Read More...

Support

Related Articles