Forgot password?  |  Register  |    
User Name:     Password:    
News   

John Carmack Delivers His Annual QuakeCon Keynote

Can I be excused? My brain is full.

The big kickoff to every QuakeCon is a keynote featuring id co-founder and all-around genius John Carmack. This year was no different, featuring Carmack’s musings on topics ranging all across the spectrum of programming and game development. Carmack got started after a few bits of news from id’s Creative Director Tim Willits and Bethesda’s VP of Marketing Pete Hines.

Willits was ecstatic that this was the eighteenth year for QuakeCon and that there were 2,800 people crowding into the Bring Your Own Computer room. He also announced sales on lots of Zenimax properties through Steam and other retailers for the duration of QuakeCon. If you don’t own something under the Zenimax umbrella on PC, be sure you check Steam the next few days for some pretty amazing prices. The highlight of Hines’ time on stage was his revelation that all five Elder Scrolls games will be released in a bundle deal (only for PC) on September 10.

With the business and announcements done with, Carmack was next on deck. First on the agenda was to make fun of how long he spoke at last year’s keynote – and to promise to do his best to keep it a bit shorter this year – and then came the more pressing matter of the upcoming Xbox One and PlayStation 4. Carmack was pretty excited that both consoles are using essentially the same hardware and architecture and that they will have plenty of memory for developers to make use of. Carmack admits he always preferred working with the Xbox 360 over the PlayStation 3, but says that Sony has come a long way with making development better – especially on their upcoming platform. He’s a bit flummoxed by Microsoft putting so much emphasis on Kinect functionality since he finds interacting with it to be “fundamentally poor.” He even compared it to his old complaints with Apple’s one-button mouse saying that Kinect is “like a zero-button mouse with a lot of latency.”

Although he would like to, Carmack sees little incentive to create games for Wii U, PlayStation Vita, or 3DS right now. There just wouldn’t be enough return on investment for doing so, even though it sounds like he has pitched porting Doom 3 BFG to both the Wii U and Vita. He also doesn’t see a lot of future for micro-consoles like the Ouya and Nvidia Shield in the near term, but did give props to how far Android has come over the last three years.

As time wore on, Carmack got more and more technical and attendees started to drift out of the room. He continued to posit on some interesting topics though, like how he fears the adoption of 4k resolution screens will bring back all of the issues (like latency and gamma correction) we are just resolving with 1080p monitors. He also delved into his own personal projects like learning to program in Lisp and Haskell as a means of uncovering new ways to manage functions within idTech’s middleware. Part of this process was doing small learning projects along the way like throwing together a Sudoku solver during an airplane flight on his iPad.

Once Carmack reached the end of his list of selected topics, he declared himself complete without any sort of over-arching conclusion and rolled right into a Q & A session with attendees. All in all, even though he has impressive endurance for a speaker and can wear out a casual listener, there are always interesting things to be heard when Carmack takes the stage. It’s clear that he has deep passion for his field and you can’t help but respect that and get a little caught up in it too. 


 

Comments

KnightDriver

08/02/2013 at 03:24 AM

Carmack is very interesting to listen to. Ryan McCaffrey over there at IGN did an interview with him not too long ago and it was fascinating. I'll have to find the complete audio for his QuakeCon speach somewhere, but your article Travis did a good job summarizing it. Thanks.

Nick DiMola Director

08/02/2013 at 09:18 AM

John Carmack is great. If nothing else, the guy is a genius programmer and I love hearing what he has to say about pretty much anything related to the field, whether it's related to games or not. I find it fascinating that he is using Lisp and Haskell for something related to the game engine. I need to delve more into that to find out exactly what he's doing. Lisp isn't exactly an easy language and having done it in college, I have a hard time imagining its applicability in a middleware product.

Also, having owned none of The Elder Scrolls games, I'm pretty interested in that boxed set. I'll probably hold out for a price drop, but I could see grabbing that when it hits $40.

Matt Snee Staff Writer

08/02/2013 at 12:15 PM

Carmack is the man, definitely.  HE single-handedly changed gaming, and that's saying a lot.  He doesn't seem as relevant now as he was, with games like Rage not having much of an affect.  But I wouldn't be surprised if he does something else to surprise us. 

Machocruz

08/02/2013 at 03:13 PM

He's not really a good game designer though. That's not his strength. I think losing Romero had an impact on the quality of id's game development.

Log in to your PixlBit account in the bar above or join the site to leave a comment.

Hot Story

Nerds Without Pants Episode 162: Edgy Nerds

Welcome to another episode of Nerds Without Pants! This week, we talk about our favorite edgelords in video games! I don’t know about you, but I’ve been edging for the past two weeks and I’m about to pop. Wait…that’s not what edgelord means? Oh. Oh no. Um, we also have Joey aka Superstep on and determine who wins when Mystical Ninja Starring Goemon takes on Brave Fencer Musashi in the steel cage.

Read More...

Support