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Marvel vs. Capcom 2 Patch Now Available

With a little help from the fans, Capcom has patched the game to fix some bugs both online and off.

Yesterday, Capcom made available a huge update to the popular XBLA and PSN title, Marvel vs. Capcom 2.

The update mostly addresses online and offline bugs, particularly with online matchmaking and offline character moves that don't behave properly.

In order to successfully fix the bugs, Capcom called on the help of community member and enthusiast of the game Magnetro. With some face time in the studio, Magnetro was able to consistently reproduce a variety of the bugs that were plaguing many users. Preppy also helped Magnetro during his time in the studio.

The game, a remake of the Dreamcast, Xbox, and PlayStation 2 original, has found success with the hardcore fighting community and is widely regarded as one of the best fighting games of this generation.

A full list of the fixes is available below as featured on the Capcom Unity website.

Press Release


For both platforms:

- Cable's Hyper Viper Beam has been fixed so that it is blockable if you block during the flash. There were many reports that other moves had the same issue but they seemed to be incorrect. Note, this was a bug fix and not a design change.

- Magneto's Tempest was dealing incorrect amounts of chip damage. Each hit of the Tempest is supposed to randomly deal 1 point or 0 points of chip damage. Right now they either all deal 1 point of damage or they deal 0. Random has been reintroduced.

- Jin's lp, mp, Cyclone Hyper was not combo'ing correctly. This has been fixed so that it combos correctly.

PS3 specific fixes:

- The title will no longer crash most of the time when using the "Search for Match" function.

- Overall online stability has been improved, particularly when using headsets.

360 specific fixes:

- Occasionally, a users record will freeze or contain grossly erroneous ratings. This has been fixed and if you have this problem with your stats, they will automatically fix themselves the next time you play a ranked match. For example, if you have a frozen record, the next time you play after the patch rolls, your wins/losses/ratings should fix to what they actually are. ***PLEASE NOTE*** I will be resetting the leaderboards (every stat) on Friday November 6th (my birthday thank you very much). This was the consensus from Unity members when asked if they wanted the boards nuked or not.

- The game will no longer crash if 2 users enter a lobby at the exact same time.

Those are all the fixes. It took a while to get these together (especially the network ones) because a lot of them didn't show up in test. Also, we spent a decent amount of time trying to fix other issues that turned out to not be technically able to be fixed via a patch.

I hope that the fixes above will greatly improve your experience with playing the game. I apologize if there's a fix or change that you wanted and it didn't make it into the patch, but we took a look at every reported issue and some were are just not able to be added or fixed in a patch (0 input lag online setting for example) because of technical limitations to what patches are able to fix.

Thanks again for all your support.


 

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Press Release

For both platforms:

- Cable's Hyper Viper Beam has been fixed so that it is blockable if you block during the flash. There were many reports that other moves had the same issue but they se...

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