Forgot password?  |  Register  |    
User Name:     Password:    

Prototype 2 Hands On Preview

Prototype 2 Initial Impressions

Here at NYCC 2011 I was able to take some time to play the Prototype 2 demo, not having played the original it is hard for me to say what has changed, so my impressions are solely related to what I played in the demo.

The demo set me in the middle of a challenge mode where I had a set time limit to kill a certain number of enemies. The first thing that struck me were the foggy, dated looking graphics. While not a deal breaker, they made it tough to see all the action happening on the screen.

The gameplay was definitely a button masher experience as I worked out various combos. It was pretty fun however when I was able to work in some crazy powers or even pick up and throw cars at people, in addition to the melee fighting.

Something that was annoying was the excessive use of “bullet time” scenes. They felt unnecessary and hurt the flow of the game. Overall, the entire experience felt akin to this mix of both good and bad. I can't say Prototype 2 was on my radar to begin with and this limited demo did little to sway me.

Those excited for more Prototype will have to wait until next year when Prototype releases on April 24, 2012.



Our Take

Stanton Daries Contributing Writer

10/15/2011 at 03:07 PM

Based on Jon's impression it appears that not to much has changed from the first game. I consider this a pretty good thing as the first game was one of the most entertaining sandboxes I played. I am disappointed that the graphics appear to have not gotten to much of an overhaul though.

Log in to your PixlBit account in the bar above or join the site to leave a comment.

Hot Story

Metroid Review Rewind

To say the least, 1985 proved to be a very good year for Nintendo. They successfully launched the Nintendo Entertainment System in the U.S., introduced the Super Mario Brothers, and quickly won the love and devotion of many youngsters getting into console gaming for the first time. I wasn’t long before Nintendo became a name synonymous with high quality video game entertainment. And in 1986 (1987 in the U.S.), a game was created that would wow the crowd again and become a pillar of strength in the ever-growing catalogue of NES cartridges. That game, of course, is Metroid-- the first to introduce us to the bounty hunter Samus Aran. Breaking away from the simpler arcade elements found in most games of its day, Metroid went on to be a truly innovative title with a long-standing presence still felt throughout the gaming industry today.