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System Flaw Hands On Preview

This DSi-exclusive game uses the system's camera to simulate a first-person shooter.

Storm City Games brings the first DSi-exclusive retail title to shelves this month in System Flaw, which is based around an innovative way to play video games. The game uses the DSi camera to create the levels you play in a first-person shooter.

The top screen shows the 360 degree radar, which places you in the center and shows enemies and power-ups that are viewable on screen, alerting you to enemies that aren’t in the DSi camera's peripheral vision. The bottom screen is the impressive part of the game: it's what you see around you. Then, little enemies float across the screen, and you shoot them using the right shoulder button. The longer you take to kill the enemies, the closer they get until they're on top of you, sucking your life away until you shoot them off. Occasionally power-ups will float on by, and shooting them activates them. These include health boosts and lasers.

While the graphics are nothing to write home about, the game itself is a lot of fun because it turns wherever you are into the level. I could be on a beach playing a game where I am shooting blue octopus-looking enemies on the same beach, and that's the beauty of System Flaw. I liked this game so much I asked to go on to Round 2 when the rep asked Neal if he wanted to try. The only drawback I experienced during this game was dizziness when I finally put the game down. I also felt like a bit of an idiot spinning in circles trying to find all the enemies, but it was all in good fun and I like that. I will also get behind pretty much anything that employs the DSi camera and does it right.

System Flaw is set to release on October 27.


 

Comments

Our Take

Nick DiMola Director

10/10/2009 at 08:12 PM

Wow, this sounds pretty cool. Glad you guys were able to give it a go at the convention. I wonder how they are calculating your movement in three dimensions. If it's taking key markers of the room around you, I wonder if it would work in an all white room.

Our Take

Neal Ronaghan Staff Alumnus

10/11/2009 at 01:57 PM

I wish I could say more about the technical side of it, but I was still kind of shocked that something besides Nintendo was there.

The game's pretty cool, although I think it'll be a Scribblenauts-like idea with poor execution.

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