Not even gravity can keep John Rochard down.
Initially I wasn’t sure what to expect from Rochard. Conceptually it comes off as a one note affair -- the imaginative love child of programmers who had way too much fun with the gravity gun from Half-Life 2 and decided to base an entire game around the physics-bending concept. Gravity manipulation certainly is an interesting enough game mechanic, but is it enough to carry an entire game?