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Takedown: Red Sabre

Takedown: Red Sabre Review

Not sure if I'll be able to trust another tactical first-person shooter ever again.

Prepare to have your hopes dashed on the rocks of reality: this is nothing like Rainbow Six. There is nothing good, fun, or entertaining about it. It's not something you should try for any reason. It's so bad that it will take months of patches before it could be merely described as bad.

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Takedown: Red Sabre - Radar Station Overview

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Takedown: Red Sabre Hands On Preview

Think before you shoot.

If you’re starting to feel like there’s too much Call of Duty in every shooter out there, you’re not the only one. With pressure from fans of the almost extinct strategic shooter sub-genre, designer Christian Allen spearheaded a Kickstarter project to keep this methodical niche on life support a little longer. Allen is self-admittedly part of the “problem” of shifting slower-paced shooters to mainstream sensibilities during his years of working on the Ghost Recon franchise. His current game, Takedown: Red Sabre, throws all of those years of mainstreaming the genre right out of the AC-130 Gunship’s window and promises to give us the realistic, slow-paced, strategic squad shooter we’ve been missing. 

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