Forgot password?  |  Register  |    
User Name:     Password:    

Marble Saga Kororinpa Review Rewind

See PixlBit's Review Policies

On 03/25/2010 at 08:55 PM by Jason Ross

There are few games I recommend for absolutely everyone, and Marble Saga Kororinpa has earned its place as one of them.

Marble Saga Kororinpa is for anyone with a hint of patience, whether new to video games or a veteran gamer.

The makings of Marble Saga Kororinpa are very simple. The Wii Remote is a stand-in for an on-screen table, and tilting the Wii-Remote tilts the table. The basics are that simple, but the execution is, without a doubt, remarkable. In addition, players can make the marble bounce with a flick of the Wii Remote, and on-stage hazards and objects vary the game's mechanics, creating over a hundred unique and fresh stages for any fan of skill-based puzzles.

What's better is that Marble Saga Kororinpa has three difficulty levels, which throw even more variation to each original stage. The easy mode adds rails and sides to trouble spots found in all the normal stages, while the hard mode completely redesigns the normal stages, removing most, if not all rails, and adding in extremely difficult twists to concepts first appearing in easier modes.

I was surprised to find each world felt unique, too. The ice world is full of slippery patches in each stage, while the haunted house-based world is filled with objects and stage pieces that act spooky. The differences between stages in one particular world and another aren't always so grand, but still, each world has its own charm, and feels unique in a way I wasn't expecting when I began playing.

While I've mentioned the various difficulty levels, it's worth noting that each stage, on every difficulty, has four times to beat, netting a bronze, silver, gold, or platinum crown. In nearly every case, completing a stage quick enough to earn a platinum crown requires clever planning and quick reflexes. Between the completion of all three difficulties and the earning of a platinum crown in every stage, Marble Saga Kororinpa offers what might be dozens of hours of gameplay for anyone who's willing put in any effort.

Even more, Marble Saga Kororinpa offers split-screen, simultaneous four player capabilities, allowing groups to compete on any course, with each player choosing his or her own difficulty, to add a bit of balance for better players. In addition, through finding hidden objects in single-player stages, creative players can unlock stage pieces and even construct up to twenty of their own stages, and receive up to twenty more from Hudson and friends online!

Of course, no game is perfect, and Marble Saga Kororinpa does have a few flaws: While the game's controls work perfectly, once the player begins to tilt the Wii Remote upside down, the game's camera becomes a bit unreliable. At first, I thought the Wii Remote wasn't tracking right, but some experimentation showed the issue was completely with the camera. Additionally, playing the game's few balance board stages offers significantly less fun and control than simply using the Wii Remote. I also found myself longing for a few more checkpoints in stages through the normal mode, but that's just a minor qualm I had with difficulty.

I can't stress enough that Marble Saga Kororinpa was one of the most fascinating and fun experiences I've had on the Wii. I've always been a fan of puzzle games, and much of the game is about figuring out puzzles, but it offers much more than just that. I truly believe any gamer out there can have tons of fun with the title, and everyone who doesn't own it or hasn't played it should make some attempt to at least give it a chance.

Review Policy

In our reviews, we'll try not to bore you with minutiae of a game. Instead, we'll outline what makes the game good or bad, and focus on telling you whether or not it is worth your time as opposed to what button makes you jump.

We use a five-star rating system with intervals of .5. Below is an outline of what each score generally means:

All games that receive this score are standout games in their genre. All players should seek a way to play this game. While the score doesn't equate to perfection, it's the best any game could conceivably do.

These are above-average games that most players should consider purchasing. Nearly everyone will enjoy the game and given the proper audience, some may even love these games.

This is our middle-of-the-road ranking. Titles that receive three stars may not make a strong impression on the reviewer in either direction. These games may have some faults and some strong points but they average out to be a modest title that is at least worthy of rental for most.

Games that are awarded two stars are below average titles. Good ideas may be present, but execution is poor and many issues hinder the experience.

Though functional, a game that receives this score has major issues. There are little to no redeeming qualities and should be avoided by nearly all players.

A game that gets this score is fundamentally broken and should be avoided by everyone.



Our Take

Jason Ross Senior Editor

03/25/2010 at 09:18 PM

I was surprised to see this game on the shelf the last time I went to Wal-Mart, really. While I'm happy it is available, really, it should have been sold out. I mean it when I say this game is really an experience nearly everyone imaginable would enjoy.

Kathrine Theidy Staff Alumnus

03/27/2010 at 01:59 PM

I bought this game after this past Christmas, and it's an incredible value. There's over 300 unique stages across all modes, plus you can even create your own using all of the pieces and tools that the regular levels have. You can even edit the regular stages.

The only flaw I find with the game is with the physics engine, it seems a bit too finicky for precise movements. This becomes frustratingly apparent in the hard mode, where you often need precision to succeed. The bouncing in particular often seems random, so there are stages where you have to get lucky in order to complete them.

Log in to your PixlBit account in the bar above or join the site to leave a comment.


Hot Story

Super Meat Boy Forever Review

Ten years ago, we were given a gift in the form of Super Meat Boy on Xbox Live Arcade. At the time, we’d never really seen anything like it. Smaller indie downloadable games were really just starting to enter the mainstream consciousness of gaming and Super Meat Boy effectively kicked the door in and made clear that these smaller titles had something special to offer and were here to stay. And since that statement, myriad other developers have taken lessons from Super Meat Boy and its DNA can be seen in so many games that would follow. However, this creates an interesting predicament that Team Meat needed to solve - how do you offer a sequel that manages to bring something new to the table, while still feeling as simple and approachable (and difficult) as the original did?