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Link 'n' Launch Review


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On 04/17/2010 at 09:00 AM by Lukasz Balicki

A unique puzzle title blasts off!
RECOMMENDATION:

For puzzle fans who can tolerate rapid difficulty spikes.

Intelligent Systems is well known for their Fire Emblem, Advance Wars, and Paper Mario series, but as it turns it out, they are quite capable of producing many different types of lower budget games. Puzzle games are one of the more familiar genres for these types of games for the company, and Link 'n' Launch is their latest. The DSiWare title is a solid and unique puzzle title with elements that aren't very common for the genre.

The focus of Link 'n' Launch is to try and launch a rocket ship from a starting point to a target planet. To do so, players must build an incomplete fuel link in order to gas up the rocket for launch. This is done by dragging specific tiles with the stylus to the proper locations on the fuel line. When players complete a fuel link, the rocket ship will travel a certain distance and then the process must be repeated to reach the destination within three minutes.

Link 'n' Launch also contains a puzzle mode comprised of 100 different puzzles, in which players will attempt to complete the fuel path with as few moves as possible. If players perform well they will earn a gold medal, and conversely if too many moves are made players will earn a lesser medal. I was pleasantly surprised with how different each of the puzzles were, and considering the variation and difficulty level it felt very satisfying to earn a gold medal on the more challenging puzzles.

One aspect I really enjoyed was the branching paths contained within each level that allow players to control the destination by fueling specific segments of the rocket. This allows players to form a strategy by selecting whether they want to build the path section that will lead to upgrades or time extensions, all the while trying to keep the ship on course.

While almost every aspect about the title was solid and entertaining, my biggest complaint lies with the rate at which the difficulty ramps up. At first, the game started off reasonably, but quite abruptly ramped up in difficulty. This was frustrating as it changed the gameplay from redeeming and enjoyable, to hectic and hasty. Because I felt the difficulty was ramping properly to that point, it was disappointing to see the game take such a turn.

Link 'n' Launch is a solid puzzle game that is enjoyable and rewarding even though there are some frustrating moments that could impede enjoyment of the game. This puzzle title will suit gamers who can think fast, especially when the game throws some tough segments in a tight time limit.

Review Policy

In our reviews, we'll try not to bore you with minutiae of a game. Instead, we'll outline what makes the game good or bad, and focus on telling you whether or not it is worth your time as opposed to what button makes you jump.

We use a five-star rating system with intervals of .5. Below is an outline of what each score generally means:


All games that receive this score are standout games in their genre. All players should seek a way to play this game. While the score doesn't equate to perfection, it's the best any game could conceivably do.


These are above-average games that most players should consider purchasing. Nearly everyone will enjoy the game and given the proper audience, some may even love these games.


This is our middle-of-the-road ranking. Titles that receive three stars may not make a strong impression on the reviewer in either direction. These games may have some faults and some strong points but they average out to be a modest title that is at least worthy of rental for most.


Games that are awarded two stars are below average titles. Good ideas may be present, but execution is poor and many issues hinder the experience.


Though functional, a game that receives this score has major issues. There are little to no redeeming qualities and should be avoided by nearly all players.


A game that gets this score is fundamentally broken and should be avoided by everyone.


 

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