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Monkey Madness: Island Escape Review


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On 07/31/2010 at 04:25 PM by Nick DiMola

More shovelware from the low budget publisher.
RECOMMENDATION:

Not Recommended.

The latest title from publisher Storm City Games, Monkey Madness: Island Escape, falls in line with their previous work. It's typical DS shovelware, featuring low budget presentation, one-dimensional gameplay, and is in general, a title that serves little purpose in being on the market.

Gameplay in Monkey Madness is as simple as it gets. The equivalent of an on-rails shooter, players move from location to location in a 3D environment and must shoot down enemies on the screen while destroying projectiles thrown at them from said enemies. As enemies are defeated, they drop power-ups that do nothing more than make your weapon behave differently, though it is shrouded as separate weapons.

Initially, players start with an infinite ammo slingshot that fires at a fairly rapid pace. New weapons amount to firing rate changes and/or stronger shots. The actual projectile shot by the player looks the same regardless of weapon, so often it's hard to tell that your weapon has changed. Rate of fire is usually the only way, though the weapon you are currently using is depicted on the touch screen, which is never used.

Though the actual game concept is bland and boring, the control scheme is even worse. Players must aim by moving the stylus around the bottom screen, which in turn moves a reticule on the center of the upper screen. In order to shoot, players must click the L or R button, which is awkward since you must click it rapidly to defeat the enemies (monkeys) on-screen. Rather than pushing a button, players should've been able to tap the screen. Unfortunately there are no control options to allow players to choose a different set-up.

While this is annoying, the worst of it all, everytime a weapon is shot the reticule floats upward. As a result, players will constantly have to pick up the stylus from the bottom of the screen and move it upward. This is due to constantly moving down to reverse the effects of their shots.

In addition to being unenjoyable to play, the game is extremely short, providing for some truly poor value. The ten levels in the game can be completed in less than an hour, and the other modes in the game are nothing more than the same levels with different objectives. If players somehow can find a friend with another copy of the game, they can play in the multiplayer mode, but it's doubtful that there is much more to enjoy there.

To the game's credit, the graphics are decent for a DS game, but given the gameplay, they are squandered. On the flipside, it seems as if the musicians and sound effect creators for the game worked for no more than a day to create everything featured in the game.

Monkey Madness: Island Escape is a poor title that has no truly redeeming qualities. Players should avoid the title.

Review Policy

In our reviews, we'll try not to bore you with minutiae of a game. Instead, we'll outline what makes the game good or bad, and focus on telling you whether or not it is worth your time as opposed to what button makes you jump.

We use a five-star rating system with intervals of .5. Below is an outline of what each score generally means:


All games that receive this score are standout games in their genre. All players should seek a way to play this game. While the score doesn't equate to perfection, it's the best any game could conceivably do.


These are above-average games that most players should consider purchasing. Nearly everyone will enjoy the game and given the proper audience, some may even love these games.


This is our middle-of-the-road ranking. Titles that receive three stars may not make a strong impression on the reviewer in either direction. These games may have some faults and some strong points but they average out to be a modest title that is at least worthy of rental for most.


Games that are awarded two stars are below average titles. Good ideas may be present, but execution is poor and many issues hinder the experience.


Though functional, a game that receives this score has major issues. There are little to no redeeming qualities and should be avoided by nearly all players.


A game that gets this score is fundamentally broken and should be avoided by everyone.


 

Comments

Lukasz Balicki Staff Alumnus

07/31/2010 at 04:41 PM

Lol why do you torture yourself with this kind of stuff Nick?

Nick DiMola Director

07/31/2010 at 09:36 PM

Well it kinda went down like this: Today, the game showed up in the mailbox. Chessa was playing obsessing over Persona 3 Portable and the game was just sitting there staring me in the face. So I figured, I'd grab it, pop it in and see how it was.

Big mistake. I was so outraged with it, I just had to crank out a review. This is the result of my rage.

Lukasz Balicki Staff Alumnus

08/01/2010 at 05:33 AM

I'm not surprised that Chessa is obsessing over Persona 3. I've been obsessing over BlazBlue: Continuum Shift amongst other things. Whoops I think I let the cat out of the bag on what's coming up next from me.

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