Forgot password?  |  Register  |    
User Name:     Password:    
Review   

Crystal Defenders Review


See PixlBit's Review Policies

On 02/09/2011 at 09:01 PM by Jason Ross

Don't buy this game.
RECOMMENDATION:

As of the 1.0 release, only people who've exhausted the other Android Tower Defense games on the market should consider Final Fantasy: The Crystal Defenders, and even then, they should take caution.

Purchased from the Android Market for the going rate of 600 Yen (~$7.30), Square Enix's Crystal Defenders seems like it could be a premium app, set to appeal to those who desire a higher quality Android game. Fret not! This port of an iPhone title (...or was it an XBLA title? A WiiWare title? A PSN title? An earlier cell phone's title?) is certainly not a top-tier Android release. In fact, of the handful of gaming apps I've played, it's at the very bottom of the barrel!

Crystal Defenders is rife with issues. From the very start, it's clear the game wasn't optimized to fit all screens, as large black bars were present on the left and right sides of my screen. While that's not terrible, more disappointingly, the game doesn't provide any functionality with Android's native buttons. The physical menu button does nothing, and back button only asks if you wish to quit the game. Again, this isn't game-breaking, but disappointing, nonetheless. Much, much worse, the game is prone to freezes. There didn't seem to be a set trigger to freeze Crystal Defenders, but I've seen it freeze several times; so much so that my estimation is that about a third or a quarter of my longer runs through the game have resulted in a freeze. Trying to exit the game through the back button, so it closes on its own isn't possible when this happens, so only the home button will work.

Even worse than in-game freezing? Leaving Crystal Defenders running, frozen or not, while I tend to another task, or just leave my phone idle nearly always results in a hard freeze of my phone. Sometimes it locks up with the screen off, other times, it'll be when the phone is idle, but there's no question: before the game download, this didn't happen. When the game isn't running in the background, this doesn't happen. When the game is running, the phone invariably freezes within the hour. To summarize, this game wasn't ready for market publication for my Android device.

Beyond all the technical issues, there is a tower-defense game inside Crystal Defenders. In fact, there's almost two games. W1, for whatever reason, is meant to be the simpler, beginner's mode, with W2 meant for more advanced players, according to the game's manual. W3, the other mode in the iPhone, XBLA, and PS3 version, is absent from this release. Units are based from the units in Final Fantasy Tactics, but here, they work automatically once in play. In brief, two things make Crystal Defenders unique: the melee units actually move from enemy to enemy rather than standing stationary, and in the W2 mode, units are powered up when a crystal is placed nearby. In this take of tower defense, the path for enemies is static, and units are placed around said path. Rather than gain experience, each enemy drops coins, which can be raised if a thief is in the vicinity of the defeated enemy.

When it comes to difficulty, The Crystal Defenders is tough. Each wave brings a new, unique type of enemy from the Final Fantasy series, and some waves contain enemies that aren't vulnerable to melee attacks, while others are strong against or outright immune to magic. Some waves contain quick enemies, and like many tower defense games, there's even boss waves, where a much lower number of enemies walk through the path, but have much higher health than is typical.

Crystal Defenders does not hand-feed, with only a simple manual and no demo or tutorial mode, either. Sadly, despite differently shaped mazes, gameplay always feels similar and the basic strategy differences required between W1 and W2 don't feel very unique or special. In all fairness, Crystal Defenders' gameplay isn't bad, but it just isn't all that special or compelling compared to other tower defense titles out there.

Simply put, given the freezes and the average gameplay, I can't recommend purchase of Crystal Defenders. Even worse, the game lacks a third mode, “W3,” found in other iterations of the title. I can't say whether future updates will be released to fix the issues, but even without the freezing, the game would only receive 2.5 star rating. Overall, I found Crystal Defenders wholly disappointing.

Reviewed Version 1.0 (16.11 MB) on a Motorola Droid X running Verizon's supplied ROM of Froyo with only official updates installed.

Review Policy

In our reviews, we'll try not to bore you with minutiae of a game. Instead, we'll outline what makes the game good or bad, and focus on telling you whether or not it is worth your time as opposed to what button makes you jump.

We use a five-star rating system with intervals of .5. Below is an outline of what each score generally means:


All games that receive this score are standout games in their genre. All players should seek a way to play this game. While the score doesn't equate to perfection, it's the best any game could conceivably do.


These are above-average games that most players should consider purchasing. Nearly everyone will enjoy the game and given the proper audience, some may even love these games.


This is our middle-of-the-road ranking. Titles that receive three stars may not make a strong impression on the reviewer in either direction. These games may have some faults and some strong points but they average out to be a modest title that is at least worthy of rental for most.


Games that are awarded two stars are below average titles. Good ideas may be present, but execution is poor and many issues hinder the experience.


Though functional, a game that receives this score has major issues. There are little to no redeeming qualities and should be avoided by nearly all players.


A game that gets this score is fundamentally broken and should be avoided by everyone.


 

Comments

Our Take

Jason Ross Senior Editor

02/09/2011 at 09:00 PM

Click here for a link to the review of another, more complete and stable version of the game. I have to say I agree with Nick's point of view, and had the game been of similar stability and had similar content, it would likely have received a similar review and score. Without the W3 mode, the game feels a bit light on content.

In addition, there's a similar pair of titles available on WiiWare with an "R1" and "R2" in the name. Apparently those are more story-driven and progression based, rather than being straightforward tower defense score-athons.

On a lighter note, it's nice to see Square Enix included the black bars in their promotional images.

Matt R Staff Alumnus

02/09/2011 at 09:24 PM

"Much, much worse, the game" is prone to freezes."

Wow that sux

Jason Ross Senior Editor

02/09/2011 at 09:41 PM

Typically, yeah. Sometimes it'd be immediate, sometimes I'd go a round or two without the freezing. It just really didn't work all that well, and a few times, I'd have to force the game to close in the middle of a very successful round.

Lukasz Balicki Staff Alumnus

02/10/2011 at 07:48 AM

Square Enix should just stop porting this game ;). First time around it was simply ok and nothing special, but now porting it to Android is just a little excessive.

Log in to your PixlBit account in the bar above or join the site to leave a comment.