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Gran Turismo 6 - "Vision GT" Trailer

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Driveclub - Gamescom 2013 Trailer

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Need for Speed Rivals - Gamescom 2013 Demonstration

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Pikmin 3 Review

Finally, something worth playing on the Wii U!

Five years ago, in a small room at E3, Miyamoto let slip that Nintendo was developing another Pikmin title. The excitement he expressed in doing so was tangible and the reveal was seemingly unplanned, but it was clear that producing the game was something special for the father of modern gaming. The final product is beautiful, well-designed, and immensely entertaining – a true testament to Miyamoto's love for the series. However, it also shows clear signs of being rushed to market despite its extended development cycle, which is an unfortunate mark against such a fantastic game.

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My Narcissistic Descent Through Minecraft

This is what happens when a god becomes a beast.

Minecraft does interesting things to people; sometimes it brings out our inner-creativity, and some-times it brings out unforgiveable actions that would shame a Kardashian. I’ve done some amazing and creative things in Minecraft, but I’ve also sunk to depths I never thought possible. This is the story of what I thought was a simple and sweet endeavor that ended with a sinister and morbid outcome. Minecraft transformed me from a man into a beast in the pixelated world in which I was god.

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Nerds Without Pants Episode 29: Ethical Nerds

What do you get when you have two college graduates and a product of the Texas public school system? A pretty intelligent conversation, actually.

It's Friday, which means it's time to take your pants off and listen to another wonderful episode of NWP! The guys run the gamut of geekdom this week, with talk about anime, art books, Shin Megami Tensei IV, and the greatest Jason Statham move ever made: Saints Row IV.

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Gone Home Review

Respect the environment.

Making a game with no puzzles, no combat, and no action to speak of in order to tell a specific and carefully crafted story seems like such a simple idea, and one that could easily turn out to be pretty boring. Luckily, the creators of Gone Home have been paying close attention to the powerful little vignettes stuck in the cracks of other games that have come before. It’s the little notes left in Skyrim’s caves and the journal entries in Myst that paved the way for Gone Home to turn those little nuggets into a pretty amazing story.

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Sonic Lost World - "Play Together" Trailer

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Total War: Rome II - Collector's Edition Unboxing

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