A new project from Media Molecule to hit the PlayStation Vita in 2013.
A new project from Media Molecule to hit the PlayStation Vita in 2013.
I smell a rat. Many rats. Lots and lots of wonderful smelling rats.
The most sought after demo at this year’s QuakeCon that didn’t require a virtual reality headset was Bethesda’s upcoming stealthy first person shooter: Dishonored. Really, sticking the game in the FPS pigeon hole is a bit constricting since during the short demo, I possessed several people, summoned swarms of rats, and slowed time to a crawl. The single level I got to play showed a ton of promise for a game set in a refreshingly unsettling world with a myriad of different methods available to reach your objectives.
Its release date is set to February 19, 2013.
Available this September on the PSN store for the PlayStation 3 and as an Xbox Live Arcade title, and soon for the PC.
A first look at some gameplay footage of the multiplayer component in Black Ops II.
A small taste of what Darksiders II has to offer before its release this month.
Coming out for the PC through Steam later this year.
The Virtual Insanity panel at QuakeCon goes nuts for advances in VR, but Valve still hasn't committed to supporting the newest gear.
It’s hard not to get swept up by the excitement exuding from the four people on stage for a panel about virtual reality at QuakeCon. It’s the Oculus Rift VR headset (with a kickstarter that recently broke the million dollar funding level) that has gotten panel members thinking that virtual reality gaming is feasible. John Carmack and Todd Hollenshead of id, Michael Abrash of Valve, and Palmer Luckey from Oculus talked about the problems with virtual reality headsets through history, where things are now, and where they are headed. Id has solidified their interest in the Oculus Rift headset by agreeing to provide a copy of Doom 3 BFG Edition with every headset sold in the future. For now, that’s the only software confirmed to be playable with the product intended primarily for developers. When Abrash was asked if Valve had plans to make their products playable with Rift, he could only confirm his desire to do so but not any concrete plans.
