A few ways to tear apart the enemies in The Darkness II.
A few ways to tear apart the enemies in The Darkness II.
Dual-wielding is SO 2007...
The Darkness II has some big shoes to fill. Not only is it a sequel to a beloved first person shooter from the early days of the Xbox 360 and PS3, but it’s being developed by a studio tasked with taking over for Starbreeze Studios. Starbreeze, of course, is the studio behind the highly regarded Xbox game The Chronicles of Riddick, which is currently working on the Syndicate reboot for EA. Yes, The Darkness II has some big shoes to fill, but so far the game looks to do just that.
Mike Wall takes you through The Darkness II Demo.
Available for the Xbox 360, PC, and PlayStation 3 on February 7, 2012.
Four years later, does Bioshock still hold up for a first time player?
Despite the apparent quality of Bioshock, it has taken me nearly five years to explore the world of Rapture and the demented mind of Andrew Ryan. After initial hype painted the experience to be something more akin to a puzzler than a shooter, I was extremely excited… until I actually played it. It wasn't at all what I expected and that was enough to force me to shelve the game until the right time. Thankfully I did, because revisiting it all these years later has allowed me to have an immensely enjoyable gaming experience.
A brief look at one of the characters available in the co-op mode, Vendettas, for The Darkness II.
A brief look at one of the characters available in the co-op mode, Vendettas, for The Darkness II.
A brief look at one of the characters available in the co-op mode, Vendettas, for The Darkness II.
A brief look at one of the characters available in the co-op mode, Vendettas, for The Darkness II.
While a Bioshock movie seems to have been put on haitus, according to design leader Ken Levine, at least one fan still believes it's possible. This teaser shows that making a Bioshock movie is possible.