It’s safe to say that the Gears of War franchise has safely secured its place in people’s minds as one of this generation’s most important franchises. Since the beginning, they’ve been innovating and refining the 3rd person shooter genre, introducing things like the modern cover mechanic, and the extremely popular horde mode. 2011’s Gears of War 3 was the ending to the trilogy, and I felt like it ended the series properly. I finished the game satisfied with the story as well as the multiplayer, and I didn’t feel the need for another game. It’s not that I didn’t want the series to continue, but I expected a decent wait before the next iteration. It was hard for me to get excited for Gears of War: Judgment, a prequel starring the wise-cracking Baird. What could be done to improve upon Gears of War 3 less than two years later? Unfortunately, aside from a few changes in the overall formula, it’s apparent right away that developers People Can Fly couldn’t even answer that question.