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Super R-Type Review Rewind

May the Force be with you

The early R-Type series was one of the biggest icons during the shoot ‘em up genre’s younger years. After the success of the original arcade game, Irem followed up with R-Type II in 1989. It featured slightly prettier graphics, more power-ups, and an upgraded wave cannon. Two years later in 1991, the game was remade as Super R-Type for the Super Nintendo-- one of the first games for the system.

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R-Type Review Rewind

In space, no one can hear you flicker.

When R-Type showed up on the arcade scene in 1987, it was a force to be reckoned with. With its razor sharp graphics and techno-organic alien atmosphere, the game quickly became considered to be one of the best shoot ‘em ups of its time, rivaling the popularity of the Gradius series. With the success of this arcade gem, it was only logical that it should be ported to every major home console, right? In theory yes, but in reality it was released on only two video game systems in contrast to being ported to at least eight personal computer systems available at the time. Of the scarce home console releases, the Sega Master System saw a port of R-Type in 1988. Although faithful to the arcade version in terms of content, the game takes a nosedive when the action gets heavy.

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