Sonic's latest is taking the series in a new direction.
Sonic has been going through a lot lately, as Sega has been desperately trying to revitalize the franchise to its former grace. The critical reception of those titles has been mixed, but in an effort to change up the formula Sega has come up with Sonic: Lost World. What I played was solid and manages to be charming and fun, yet some changes might have hindered what I enjoy about Sonic as a whole.
I've lived and learned that some things are better left in the past.
I have fond memories of Sonic Adventure 2. The revision, Sonic Adventure 2: Battle, was the first game I ever played on a Nintendo Gamecube, and I remember that moment very clearly. At the time, I swore it was one of the coolest games ever. Running down the side of a building at high speeds? It was awesome to me at the time. On top of that you had two parallel stories that lead to an epic final chapter. I made it a priority to eventually own the game and I did, and I enjoyed it a lot. From the campaign to the Chao garden, I spent a lot more time playing Sonic Adventure 2 than I should have. Looking through the lens of Sonic Adventure 2 HD, it’s kind of hard to see why I enjoyed the game so much in the first place.
This gorgeous remake deserves better controls.
Nights Into Dreams has unquestionably been treated with love in its transformation into HD. The Japanese exclusive PlayStation 2 version of the game has been upscaled and displayed in wide screen, making the once blocky presentation smooth and vibrant. Even the sprites were upgraded to 3D objects, providing some extra visual flair. Heck, Sega even included a trimmed version of Christmas Nights for good measure. However, the port suffers from the same botched controls found in that PlayStation 2 version of the game and the rough patches of the experience persist despite the loving upgrade.