Forgot password?  |  Register  |    
User Name:     Password:    
Preview   

Sonic Lost World Hands On Preview

Sonic's latest is taking the series in a new direction.

Sonic has been going through a lot lately, as Sega has been desperately trying to revitalize the franchise to its former grace. The critical reception of those titles has been mixed, but in an effort to change up the formula Sega has come up with Sonic: Lost World. What I played was solid and manages to be charming and fun, yet some changes might have hindered what I enjoy about Sonic as a whole.

Rather than Sonic moving fast all the time, there are three different levels of speed that he can run at. This was done in order to make the platforming more bearable and in that regard the change is good. Sonic’s default speed makes jumping and getting around the environment much easier than in the past. In order to run faster, you press the ZR button on the Wii U gamepad which speeds him up to a degree. His biggest burst of speed is with the Spin Dash, which is done by pressing the ZL button. This provides a more traditional sense of speed, though it is much more difficult to control. The different levels of speed allowed me to do maneuvers like wall runs and precision platforming. I found the changes to be pretty nice, but at the same time I realize that some will take issue with the changes.

Sonic: Lost World didn’t blow me away, but it is definitely an interesting direction for the franchise. I’m curious to see how the gameplay develops, as it seems they are taking influences from past games (like the Color powers from Sonic Colors) yet changing up the level designs and player controls. Sonic: Lost World releases on Nintendo 3DS and Wii U on October 29.


 

Comments

Ranger1

10/16/2013 at 04:54 PM

Hmm...might have to put this on the buy list when I finally acqiure a 2DS.

Pacario

10/16/2013 at 06:25 PM

Sonic Lost World reminds me vaguely of the long ago abandoned Saturn title Sonic X-Treme in that, while the gameplay is 3-D, it still maintains (some of) the spirit that made the original 2-D games so compelling, with the abstract levels and cutesy enemies.

I might just go for the 3DS version of this game at some point, although I do think the $40 pricepoint is a bit much. Pity the 3DS doesn't have a crossplay feature as found on many Vita/PS3 titles.

ThatKidOverThere

10/17/2013 at 07:12 PM

This game kinda looks... lackluster. I like seeing sonic running around at high speeds. IMO, this is what next gen Sonic should look like: http://www.youtube.com/watch?v=jimWGmp7XTU

Alex-C25

10/22/2013 at 09:54 PM

Well, I thought Sonic Colors made a revitalization of the franchise, but it's not time to talk about that.

I've seen a batch of reviews around the web, and it seems that the game is getting a mixed reaction, but overall i'm not worried. From what i've seen, i'm finding interesting the plataforming and I like the look of the levels. Hope to see your review soon Jon (that is, if you're going to review the game).

Jon Lewis Staff Writer

10/22/2013 at 10:21 PM

I don't know if I will right away, but If i can somehow rent a copy i definitely will

Log in to your PixlBit account in the bar above or join the site to leave a comment.

Hot Story

Stranger Things 3: The Game Review

Like so many other children of the ‘80s, I love Stranger Things. Booting it up is like taking a time machine back to my childhood. The pervasive synth music, the wardrobes and the cultural references instantly transport me, making it easier to get sucked into the day-to-day of Hawkins and the ever-creepy world of the Upside-Down. And just like a true ‘80s property, there’s also a tie-in video game to go along with the latest season of the show. Thankfully this tie-in isn’t quite as low budget as as the Atari 2600 and NES tie-ins of yesteryear, but the dungeon crawling brawler pales in comparison to the electrifying viewing experience offered by the show, especially this latest season.

Read More...

Support