Hello darkness, my old friend.
Even after playing, and enjoying games with heavy stealth influences like the Batman: Arkham series and The Last of Us, I wouldn’t say that I prefer stealth games. So, going into Splinter Cell: Blacklist, I was hesitant. My past experience with the series is terribly limited, having spent the most time with 2010’s Splinter Cell: Conviction. Though I initially worried that I wouldn’t find my footing, I quickly found that Blacklist had a lot to offer and by the time the credits rolled, I was more than happy to have experienced it.
Level designer > Random level generator
I wouldn’t blame you if you didn’t realize that Cloudberry Kingdom is entirely made up of randomly generated stages. They demand a level of precision and contain enough traps that you’d think some masochistic level designer was madly laughing as he put most of them together. Of course, this does speak volumes of the quality of the level generator that sits behind this intensely challenging 2D platformer, but without anything pulling everything together, it’s more of a never ending gauntlet of disparate levels than a game.