Forgot password?  |  Register  |    
User Name:     Password:    
Preview   

Luigi's Mansion: Dark Moon Preview

This surprise title from Nintendo's Press Conference will add a few new elements to the classic Luigi's Mansion formula.

It's been nearly a decade since the gaming world first experienced Nintendo's charming ghost adventure, Luigi's Mansion. Today, Nintendo surprised gamers by revealing the next title in the series, Luigi's Mansion 2, coming to the 3DS next year in 2012.

Unlike Luigi's previous frightening adventure, he will be traveling through multiple mansions this time around, trying to capture ghosts with his Poltergust. The 3D graphics promise to enhance the players experience by "[bringing] the mansions, ghosts and surroundings to life."

Similar to its predecessor, Luigi will encounter many different types of ghosts throughout the mansion, each with their own manner in which to be defeated. He will also be able to suck up money piles, coins, and the wallpaper off of walls, potentially revealing hidden passageways.

Defeating enemies and finding hidden secrets will give players access to secret areas and treasure chests; an element that promised to introduce brand new puzzle-solving mechanics as well as increase the variety of gameplay.

Finally, players will no longer be able to stun ghosts just by merely shining their flashlight on them, a major difference from the original Luigi's Mansion. Next time around, players will have to activate, and then release, a strobe function, which will then stun the ghost and allow players to suck it up with the Poltergust.

Luigi's Mansion 2 has yet to be rated by the ESRB and is expected to release for the Nintendo 3DS during 2012.


 

Comments

Joaquim Mira Media Manager

06/08/2011 at 12:07 AM Reply | Permalink | Report

I would be even more happy if this game was made for the Wii U, but I'm still very happy that they are making a sequel.

Log in to your PixlBit account in the bar above or join the site to leave a comment.

Event

Hot Story

"Keep"ing the Identity of Dragon Age Intact

The Dragon Age series has something of an identity crisis, due in large part to its disjointed development history. Even though Dragon Age: Origins came out a couple of years after the first Mass Effect, it was actually announced way back in 2004 as a PC exclusive. The roots of Origins could be found in BioWare’s classic Baldur’s Gate series, and the design sensibilities of the game were far removed from the company’s more recent action/RPGs like Jade Empire and Mass Effect. Dragon Age 2 was clearly very influenced by the success of Mass Effect 2, and the input of now BioWare parent company EA was easy to see. While Dragon Age 2 alienated some fans of Origins it also created a new set of people invested in the world of Thedas. Now we have a third entry in the series that has the difficult task of keeping old players invested while trying once again to do a “soft reboot” of the franchise. How does BioWare hope to craft a new adventure but still make players feel like they made their mark on the world? Enter the Dragon Age Keep.

Read More...

Support