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Nerds Without Pants   

Nerds Without Pants Episode 26: The Hard Goodbye

Ryan & Jeff & Brad & Vinny

It's a somber week for video games, as we have lost a titan. Ryan Davis, host of the Giant Bombcast has passed away, and Julian and Patrick start this episode of Nerds Without Pants by talking about how important Ryan was, and how much he's influenced NWP.

After that, it's nearly an hour and a half of media consumption. Things go all over the place, as the guys talk about Dragon Age: Inquisition, Mondo Gecko, that Grand Theft Auto V trailer, and Saints Row the Third and the Fourth. Then there's some stuff with The Girl With the Dragon Tattoo, comic book woes, Patrick's Rage Against Square Enix, and the realization that Blitzball sucks.

But that's not all! What does the Big Bang Theory and porn have in common? Does the geek movie Zero Charisma roll a natural 20? What happens when Julian gets sweet, sweet revenge in Pathfinder? Oh, there's also some talk about Time and Eternity. All this and more can be found in this episode of Nerds Without Pants.

FEATURED MUSIC:

Theme from The Giant Bombcast

Boy- Army

The Lonely Island- I'm on a Boat

Stephen Lynch- D&D

Kanye West- Power


 

Comments

Michael117

07/15/2013 at 08:07 PM

Very nice tribute. I could watch that gif all day long, it always makes me laugh, large sombrero yanked off to reveal a tiny sombrero lol. Ryan was one of the funniest and most genuine people I've ever seen in this industry. I grew to like everybody on the cast, Ryan, Jeff, Brad, Vinny, and Patrick all in their own ways. Ryan and Jeff probably brought the laughs hardest for me, but they took the cast in lots of directions and it wasn't always about laughs. Ryan really was a master at running the Bombcast ship every week, and he always brought a remarkable enthusiasm, positivity, humor, and insight. He really loved what he was doing and he loved the people he was doing it with, I will always remember him that way.

When I heard the DA people mention save importing it didn't make sense to me because the new game is coming out on next gen systems. The wikipedia says it's coming out on current gen as well, so they may be able to do more importing with that version of the game, but the next gen versions will probably just be picking pre built histories. I'm optimistic about Inquisition but the fact that they're trying to go for a Skyrim feel kind of worries me. Both Bioware and CdProjecktRed are pushing to make Dragon Age 3 and The Witcher 3 into a Skryim type of game and it's not that I doubt the studios skill and financial backing but even Bethesda spent like 5 years on Skyrim and the quality across the multiple platforms was inconsistent. And Bethesda has been doing this all their lives at that studio. Elder Scrolls is their greatest passion project and they spend half a decade making each one of those, and it's still messy out of the gate.

I just hope that Dragon Age and Witcher don't just go for broke on the Skyrim thing and end up with games that are stretched thin creatively and a technical mess. I love open world games, but pure scope is becoming less and less impressive to me over time. I really love what Johnathan Blow is doing with The Witness, he's been taking shots at other open world games as you'd probably expect him to do in the process, but he makes good points and I like his philosophy about making the world in The Witness as small as possible but as densely packed with interesting things as possible. In most open world games the novelty of the immense scale gets old pretty fast and most people end up using the fast travel systems anyways.

I'm not opposed to these games going full blown open world like Skyrim, but I just want them to realize you can make a game with diverse ecologies, weather, regions, and impressive spectacle without making the world the physical length and width of the world so huge.

When you watch people play open world games and they come across buildings you can't go into they often mention that they wish they could. When I listen to people as they experience these types of games they seem to not want things bigger, but more densely packed and interactive. People don't want more non-interactive space, unusable buildings, more sprawling mountain ranges and plains without too much to do, etc.

I think that the most compelling open world games will probably come from the indie space in the coming generation. Indies like open world designs too, but they don't have the budgets so they are most likely to do something like The Witness by changing the philosophy, less size but more interactivity and experimentation. Smaller stories with more options for personalization, smaller worlds with more interactivity.

Julian Titus Senior Editor

07/15/2013 at 08:56 PM

I'm really not worried about Witcher 3 at all, because it seems like the logical extension of what CD Projeckt Red has been doing. It's not like they're going from 0-100 here. More like from 70-100.

Dragon Age 3 concerns me a lot more. I don't know how much money the EA overlords are going to let them play with after The Old Republic (even though you could make a strong case that it was EA overlords that are responsible for TOR and Dragon Age 2). If they get to really build a compelling world and it doesn't smack of EA forcing the game to be streamlined for that foolish grabbing of a larger audience that isn't there then it could be amazing. The backstory of Thedas is already wonderful. Now we just need a game that lets us explore it.

Michael117

07/15/2013 at 10:25 PM

I still haven't played Witcher 2 yet for my 360, but I will at some point. I'm planning on buying and playing Dragons Dogma Dark Arisen and Dragon Age Origins Ultimate first before anything. Witcher 3 will probably be amazing, anytime one of those games has come out it's been hailed as one of the finest RPGs of this generation. I can't remember anybody ever saying anything bad about those games.

Inquisition worries me more because of the reasons you listed. The story and lore in Thedas is what made Dragon Age 2 so special to me, and what sold me on the series. I like the tone of the story and the complexity of the factions. It's like A Song of Ice & Fire in the sense that it's high fantasy but the magic and fantasy parts take a backseat and the story, action, and drama is all about character development, personal relationships, world history, and politics. I want to see more drama and interesting characters develop in Thedas.

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