Good feature. I like all of these games and battle systems except Panzer Dragoon. I would love to play it, but will have to wait until it gets re-released, if ever. Tales games have my favorite overall, which is one reason the Tales franchise has become my favorite jrpg series. If I had to pick my favorite, it would have to be Graces or Xillia. I also like Shadow Hearts. It was a traditional turn-based series, but the ring meant you had to pay attention. Another favorite, though I realize I am probably alone, is FFXII. I loved the customization of the party's ai. As long as you don't set gambits for the character you are playing, you are always busy in a battle.
Love the System: Our Favorite RPG Battle Systems
Can't get enough of these fights.
Argue all you want about which RPG has the best characters and story, but neither of those things matter nearly as much as a game’s battle system. Since we typically spend upwards of forty hours in an RPG, the bulk of that time is spent fighting foes within the rule set the designers created, so it has to be compelling enough to keep pulling us along. Sometimes, a combat system is formulated with just the right amount of intricacy, a satisfying splash of spectacle, and exactly what was needed to get in our heads and keep us plugging away until we save the world on the brink of decimation. We’ve picked our favorite RPG battle systems and wanted to explain why we love them so dearly. Maybe you’ll gain an appreciation for a combat system you felt was a drag or you’ll decide to dig into a game you never tried before. Maybe you’ll think we’re daft and forgot the real greatest system around. We’re bound to have a big assortment of faves, so read through our picks and tell us what yours is too.
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