Entertaining show, guys. Reminded me of 1up podcasts/Retronauts. A couple of things:
About lack of actual characters in open world games: In Ultima 7, every NPC had unique dialogue and a daily schedule where they rose, went to work/church/traveled, did leisure activities after work (like eating at a pub), slept in their own bed. As far as I know, it's the only open world game to have done this, although I heard Gothic had similar attention paid to characters. No one has done it since though.
What open world games do wrong - lack of fun or interesting core mechanics: I beat Dragon's Dogma twice and may do it again soon. Why did it keep my interest while I drop most other open world games? Because it was built around very good combat and monster design. It's fun just to run around and fight. You look forward to the next quest or dungeon, wondering what cool monster you'll come across and how fun it will be fight it. You're also going into very immersive dungeons, where light and darkness matter. There is no parallel in GTA or Far Cry to fighting some of the beasts you fight in DD, nothing as fierce, challenging, or grand of scale. Nothing as atmospheric or full of tension. Another example is The Phantom Pain. Now there is a lot of tedium and bloat in the game, and a lot of throaway level design, but controlling Snake is fun in itself. You get a lot of cool toys to play with, both technological and organic. I can only imagine if the boss fights were up to the standard of other MGS games that this would easily be the best game so far this generation. Still, I will finish this game on PS3 and then probably get one of the current gen releases and do it all again. This while so many other open world games I've played recently have fallen by the wayside.
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