MIA - Legacy of Kain
A franchise worth sinking your teeth into
Welcome to PixlBit’s inaugural edition of Missing in Action, a biweekly series that takes a look into the games and franchises of days gone by with an eye for bringing forgotten gems back from the dead.
To qualify for the MIA treatment, a game or franchise cannot have appeared on any of the current generation hardware, nor can a new title be currently in development, though unconfirmed rumors, speculation and hearsay are certainly permissible. In addition, the title or franchise must be well suited to the current generation. In other words you won’t be seeing E.T. for the Atari showing up on these digital pages.
In this edition I present to you for your consideration – Legacy of Kain!
The Legacy of Kain series began its development life in the Canadian based studios of Silicon Knights. The year was 1993 and Denis Dyack, the founder of Silicon Knights, decided that he wanted to make a console game that not only challenged gamers’ reflexes, but also their mind as well. Dyack’s vision was realized with the creation of Blood Omen: Legacy of Kain, a top down, two-dimensional action adventure game with some RPG elements to boot.
Published by Crystal Dynamics in 1996, Blood Omen follows the rise, the fall, and the rise again of Kain – a nobleman of Nosgoth. The game begins with Kain in his mortal form. This doesn’t last long though as he is quickly dispatched by a group of hired assassins. When given the chance to become immortal and avenge his death, Kain is quick to accept and rises from the dead as a vampire.
Kain is not the typical video game hero. He was deliberately crafted to be a malleable character that would be able to overcome the restrictive nature of what usually defines a hero. The motives for his actions are completely self serving, so the audience has no problem believing that Kain could swing in either direction on the morality scale. And since he’s so charismatic, Kain can quite literally get away with murder. Designing Kain in this fashion allowed for a level of creative freedom not often seen in video games at the time and opened up a slew of possibilities for future games in the series.
Vorador is a perennial character in the Legacy of Kain franchise. He is the oldest known vampire and was responsible for the creation of the Soul Reaver blade that played such a pivotal role in the series. With such a wealth of story possibilities that could tie right into existing games, it seems only logical that this would be the direction to go. But then again I’m not a game developer.
What do you think should be done with the Legacy of Kain series? Who was the better vampire: Kain or Raziel? Have any memories of the series that you would like to share? Make your thoughts known by sounding off in the comments section below!