Forgot password?  |  Register  |    
User Name:     Password:    

PSone Classics Won't Work With Vita at Launch

PS2 games won't work either at first.

It was unclear if the PlayStation Vita would be compatible with PSone Classics purchases on your PlayStation account, though it was assumed it would be possible given the fact that it would share the same account.Today, the truth is still shrouded, but it was announced that they won't be compatible at least at launch

The Japanese Vita FAQ outlines that at launch, archived releases (PSone, PS2, etc) won't be available, though Sony will have updates on the feature at a later point. As of right now, it's only confirmed that the Vita will be compatible with downloaded PSP games initially. Currently, it is unknown if the American launch of the Vita will feature support for archived releases at this time.

Editor's Note: Thanks to Luke for pointing out the inaccuracy of the article. It has been amended to clarify this is only at launch and that Sony will report details on the capabilities in the future.



Lukasz Balicki Staff Alumnus

11/29/2011 at 12:10 AM

This article is a bit incorrect. At launch PS Vita is not compatible with Game Archives (which include stuff like PSone and TurboGrafx 16). Key point is that it's not supported AT LAUNCH and according to Sony's FAQs, Sony will share details later for future support.

Nick DiMola Director

11/29/2011 at 08:21 AM

The article has been updated to include this information. Thanks Luke.

Log in to your PixlBit account in the bar above or join the site to leave a comment.

Hot Story

Super Meat Boy Forever Review

Ten years ago, we were given a gift in the form of Super Meat Boy on Xbox Live Arcade. At the time, we’d never really seen anything like it. Smaller indie downloadable games were really just starting to enter the mainstream consciousness of gaming and Super Meat Boy effectively kicked the door in and made clear that these smaller titles had something special to offer and were here to stay. And since that statement, myriad other developers have taken lessons from Super Meat Boy and its DNA can be seen in so many games that would follow. However, this creates an interesting predicament that Team Meat needed to solve - how do you offer a sequel that manages to bring something new to the table, while still feeling as simple and approachable (and difficult) as the original did?