Forgot password?  |  Register  |    
User Name:     Password:    

New Apps Coming Soon to the PlayStation Vita

Three new apps will be free to Vita owners starting with Paint Park today.

Sony posted on their PlayStation blog today an announcement of three new free apps that will be released for the PlayStation Vita. The first app, now available, is called Paint Park and it will be the latest in the series of "Park" apps that started with the Welcome Park app at launch.

Paint Park turns the Vita's touchscreen into a sketch pad and allows Vita owners to create various doodles, sketches and drawings and then share them with friends online. Photos taken with the front and/or rear cameras can be incorporated into the drawings. In addition, an online multiplayer mode allows up to five players to compete to see who is the most skilled artist.

The next app, Treasure Park, lets players create and find puzzles. Additionally, they'll be able to set traps and bombs that others need to avoid. Vita owners will be able to use 3G or Wi-Fi to team up with friends and earn high scores on puzzles. This app, along with the final app, Wake-Up Club, will be available soon.

Wake-Up Club serves to expand the PlayStation Vita Alarm Clock. This new app will allow you to sync up with other Vita owners who set their alarm for the same time to get the day started with more than just an annoying buzz.

Some screen shots of the new apps can be seen below.



Log in to your PixlBit account in the bar above or join the site to leave a comment.

Hot Story

Super Meat Boy Forever Review

Ten years ago, we were given a gift in the form of Super Meat Boy on Xbox Live Arcade. At the time, we’d never really seen anything like it. Smaller indie downloadable games were really just starting to enter the mainstream consciousness of gaming and Super Meat Boy effectively kicked the door in and made clear that these smaller titles had something special to offer and were here to stay. And since that statement, myriad other developers have taken lessons from Super Meat Boy and its DNA can be seen in so many games that would follow. However, this creates an interesting predicament that Team Meat needed to solve - how do you offer a sequel that manages to bring something new to the table, while still feeling as simple and approachable (and difficult) as the original did?