With this being the 25th anniversary of Final Fantasy, it was only a matter of time before we saw news of the special plans Square Enix has for the auspicious occasion. This week, we got the first volley—the announcement of Final Fantasy VII on PC. But that may only end up being the tip of the iceberg.
If you’re a savvy gamer you already know that Final Fantasy VII came out on PC years ago. While the announcement of the PC version didn’t go into specifics, at the very least this release would be made compatible with modern systems. The announcement trailer also talks about in-game achievements and the ability to max out your characters and gil. That might cause some players to cry foul, but it might be just the thing for people that only want to experience the story again in a stress free environment. Cloud saves are also included for this digital-only release. Expect to relive FF VII on the PC later this year.
In more modern Final Fantasy news, it’s possible that the infamous ending to Final Fantasy XIII-2 (which lowered my review score) may see its resolution not through DLC, but another sequel. At a recent GDC event in Taipei, FF XIII and XIII-2 director Motomu Toriyama hinted that there would be more about the ending revealed soon. "The [FFXIII-2] Lightning download content had an ending that left a feeling of mystery and hope,” said Toriyama. “The day when the meaning of this will come to light is not too far off."
That time may be at a special Final Fantasy art gallery, open in Japan from August 31-September 2. Since the DLC has wrapped up for Final Fantasy XIII-2 it seems more than likely that a third game will be announced. In addition to that, it sounds like the HD remake of Final Fantasy X—announced for the PS Vita and PS3—is still a long way off. Toriyama was cagey when asked about the game, saying "Regarding HD conversions, there is a lot to look into, so please wait a bit more."
PixlBit will keep you informed on any and all big Final Fantasy news as we get it. Also look forward to our exhaustive Final Fantasy retrospective, coming very soon!
Press Release
SQUARE ENIX ANNOUNCES FINAL FANTASY VII AS PC DIGITAL DOWNLOAD
Critically Acclaimed RPG Coming Exclusively to the SQUARE ENIX eStore
FOR IMMEDIATE RELEASE
LOS ANGELES (July 5, 2012) – Square Enix, Inc., the publisher of SQUARE ENIX® interactive entertainment products in the Americas, today announced a new downloadable PC version of the popular role-playing adventure, FINAL FANTASY® VII. This version of FINAL FANTASY® VII will incorporate key features that help players relive the award-winning story and share their experiences with friends.
New features will include cloud saves and a game editor that allows players to maximize characters health, magic, and money. Also planned is an in-game achievement system which allows players to explore various facets of the game and share progress with friends online.
FINAL FANTASY VII will be available later this year to celebrate the FINAL FANTASY franchise’s 25th anniversary. FINAL FANTASY VII is rated T (Teen). Please visit the Entertainment Software Rating Board (ESRB) website at www.esrb.org for more information about ratings.
eh, I think it would really benefit from a re-translation as well. You have to practically consult a Wiki to really figure out what's going on as it stands. Also, if they decided to use the in-battle character models to replace the ones on the exploration screen, I wouldn't complain, but don't touch anything else.
Some of the stuff needs to stay though. I've always held "f'in pizza" on the same level of ironic comedy as "spoony bard" (I believe it was supposed to be "rotten pizza.")
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Press Release
SQUARE ENIX ANNOUNCES FINAL FANTASY VII AS PC DIGITAL DOWNLOAD
Critically Acclaimed RPG Coming Exclusively to the SQUARE ENIX eStore
As I was moving into the end game of Metal Gear Rising: Revengeance, I was tasked with finding three power couplings to unlock a door. It was a simple enough job, but in a game that had been almost entirely a linear affair, I was glad to have the rails taken off if even for a small section. It turned out that this wasn’t the case; any time I got remotely close to one of the power couplings Doktor would chime in on my codec to inform me that I was near my objective. Frowning, I destroyed the coupling and repeated the task with Doktor telling me exactly where to go and what to do. It made me realize just how much game design has changed in recent years, and what needs to be done to combat the need for constant hand holding that game designers have developed.
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