Forgot password?  |  Register  |    
User Name:     Password:    
Preview   

Conduit 2 Hands On Preview

The follow-up to The Conduit seems to be a step up from the original.

In my opinion, The Conduit was a mediocre shooter at best. It lacked a lot of the polish that you see in most shooters today, and it suffered from a number of bugs that could often make multiplayer very frustrating. From what I saw of The Conduit 2, the developers are addressing some of the concerns I had with the original game.

For the E3 demo, I was able to take hold of a MotionPlus equipped Wii Remote and start blasting away at a couple different enemies in a local multiplayer match. The match took place in a fantastical world that was clearly somewhere beyond the portal you saw yourself stepping through at the end of the first game.

This change in scenery offers up a great opportunity for the developers to branch out and make some more interesting environments that truly distinguish the title from the crowd. While the world I was in was not mind-blowing by any degree, it was interesting enough in its design, and it felt like a sci-fi world that was unique from other similar titles I have played.

It seems like a few abilities have also been added including the ability to sprint in a similar fashion to how it's done in Modern Warfare. This sped up the combat and even with only 2-4 players on the map at a time, it made it quicker to find an enemy and engage in combat.

Also similar to Modern Warfare, players can upgrade their character and add new abilities as they play the mode more. It's nice to see this modern hook make its way to the Wii system. Furthermore, players can rearrange which weapons and abilities they start with on-the-fly, and the next time they spawn, they will spawn with their new set-up. I don't believe I've seen this done before, but it is a nice idea that will undoubtedly vary up the multiplayer assuming the weapon tiers are balanced.

Shooting felt better in this demo than it did in the original title. The MotionPlus helped keep things calibrated fairly well, though at times, the controls would go all wonky. I'm not quite sure why, it could've been a side effect of the bright lights around the show, or perhaps it lost its calibration, so I can't quite pass judgment on that bug.

Fire fights seemed to last an acceptable amount of time and the weapons at my disposal made it fun to dispatch my enemies. One gun in particular allowed me to throw a gob of something that resembled honey on my enemy with secondary fire. Following that, I only had to hold the trigger and watch these bee-like creatures swarm my enemy, slowly killing him.

Overall, The Conduit 2 had a much nicer polish on it that I just didn't see in the last title. In fairness, last year The Conduit demoed very well, thanks in part to them showing one of the more interesting parts of the game. This year, it could be a similar situation, but being that it was a multiplayer presentation as opposed to a single player one, it seems likely that this won't be the case with The Conduit 2.

Wii shooter fans definitely have something to look forward to with The Conduit 2. I hope it can maintain this uniqueness presented in the demo throughout the game, because if it does, it has the potential to stand up to something like Halo: Reach.


 

Comments

ShyGuy

06/23/2010 at 11:22 AM

Where was the Sprint button mapped to by Default?

Nick DiMola Director

06/23/2010 at 12:42 PM

If I recall correctly, it was the A Button.

Anonymous

06/24/2010 at 01:56 PM

isn't the A-button assigned for jumping? :S

Anonymous

06/24/2010 at 02:11 PM

You activated Sprint by holding down the "C" button

Nick DiMola Director

06/24/2010 at 02:19 PM

Ah, my apologies. Now that you mention it, the C Button does sound right.

Kathrine Theidy Staff Alumnus

06/24/2010 at 08:09 PM

The more I read of this game, the more it seems like a clone of Call of Duty games. And that's exactly what I don't want. I liked The Conduit because it felt more like a classic shooter, and I was hoping the sequel would follow that tradition. Adding features like a sprint button and weapon class system is just needlessly complicating things, and in the end, does nothing but bog down the real action and interfere with the enjoyment.

Kathrine Theidy Staff Alumnus

06/24/2010 at 08:09 PM

I like strawberries, not double-posts.

Anonymous

06/24/2010 at 09:12 PM

@Katherine Theidy:

It is 5000% percent different from a CoD game and will remain so for 2 big reasons. 1: Its an FPS that boasts high hp, opposed to the likes of CoD games which will always show off a very low hp system. 2: Lets be honest, Conduit's guns will always be more varied than CoD's. Will CoD ever have a honey shooting, bug seeking gun? Nawp. For that matter, will CoD ever have a gun that shoots anything but simply explosives or bullets? Probly not.

Kathrine Theidy Staff Alumnus

06/24/2010 at 09:17 PM

Your points are aesthetic. You could recolour Call of Duty, make it look like an alien world, and reskin the weapons, and the game would play exactly the same.

Maybe it's like a cross between Call of Duty and Halo. That's still boring.

Lukasz Balicki Staff Alumnus

06/25/2010 at 07:30 AM

Kathrine couldn't explain it any better. I'm seriously bored of the FPS genre due to how saturated the genre has become. I found myself gravitating to more interesting FPS titles like Red Steel 2 and Bioshock due to how different they are and don't involve a historial war, soliders. or bald space marines. I seriously hate how everything is so generic and bland.

Nick DiMola Director

06/25/2010 at 09:45 AM

I can assure you that The Conduit 2 was more interesting than Red Steel 2. I understand that the world of Red Steel 2 may have been a bit more interesting, but the shooting mechanics of The Conduit 2 were much better.

Of course, The Conduit 2 sports multiplayer, so that's an improvement as well right off the bat. Granted, if you are sick of FPS games, this one isn't going to do anything to convince you otherwise, but in terms of a Wii shooter it was a bit more impressive than most of the other shooters I've seen.

Kathrine Theidy Staff Alumnus

06/25/2010 at 06:12 PM

I'm not bored of shooters, but rather, I feel they've become too overbloated with useless fluff and features that lessen the enjoyment. The Conduit didn't do that, but I guess they didn't learn from it.

Log in to your PixlBit account in the bar above or join the site to leave a comment.