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Final Fantasy Crystal Chronicles: The Crystal Bearers Review


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On 03/07/2010 at 03:08 PM by Nick DiMola

Not quite the deep and engaging adventure that was expected.
RECOMMENDATION:

For Final Fantasy fans only.

There's no question that Wii owners have been starved of RPG experiences, even now, three-and-a-half years since its release. One game that Wii owners have been holding out for to deliver that experience is The Crystal Bearers. Unfortunately for Wii owners, The Crystal Bearers is much more of an adventure title than it is an RPG, and a mediocre adventure title at that.

The Crystal Bearers starts off with a bang, featuring an extremely fast-paced, high energy opening sequence that has players gunning down enemies, performing quicktime events and navigating a giant ship to safety. Those familiar with the work of Quantic Dream will immediately connect with the on-screen action.

This sequence is the start of the adventure of Layle, a Crystal Bearer who possesses the power of Telekinesis - the ability to move things with one's mind. This ability is used to perform all actions within the game, from communicating with friends to defeating foes. Items are picked up and tossed, enemies thrown into one another, and switches are turned all with a simple flick, point and button press of the Wii Remote.

While the mechanic works very well throughout the extent of the game, it unfortunately is the only mechanic there is. Though interesting at first, it doesn't take long to grow bored with the simple move and the redundant combat. Because this singular mechanic is the cornerstone of the experience the game itself becomes boring and tedious as a result.

In order to maintain interest in the title, players must enjoy exploration and fetch quests, as they define the majority of time spent in the world of The Crystal Bearers. No matter where Layle travels, players will be grabbing and opening chests (containing some of the most hideous looking coins ever seen in a current generation game) while traversing the landscape via his special power.

Oddly enough, though The Crystal Bearers offers an extremely varied set of locales, much of the experience felt very linear. As I moved along through the game, I couldn't help but feel like I was on a very long road that just happened to have changing scenery and even a few towns built into it along the way. It's an odd situation as it takes away from the wonderment of exploration and the structure of a well-defined world with each of the areas having a distinct purpose.

Much of The Crystal Bearers is based around its somewhat mundane story arc. Fans of the Crystal Chronicles and Final Fantasy world will undoubtedly appreciate what is presented, but most others will wish there was a way to skip cutscenes whenever the flat characters push the boring storyline forward.

Without much attachment to the story, it was hard for me to find a reason to keep moving forward. Bland combat, a lack of feeling of exploration, and a boring storyline was a losing combination. Regardless of its faults, the game does have a sense of personality.

The graphics hold up quite well, though some anti-aliasing would've gone a long way, and the sound is interesting and extremely versatile. More often than not, I found that the new songs featured in each area were the most interesting part of the game. The character designs are also top notch, making for some of the coolest looking renditions of classic Final Fantasy characters seen to date.

The few boss battles that exist in the game prove to be entertaining, but the horrendous camera work definitely sucks a certain amount of enjoyment from them. Because players must use the D-Pad to direct the camera, it's never easy to put the camera in the right place while lots of action is occurring on the screen.

It's a true shame that Square Enix didn't invest more effort into Layle's telekinesis mechanics, as some variety would've made the experience much more enjoyable. Combined with the fact that players can't level up in the traditional sense, the unvaried gameplay is its downfall. The abundance of personality in both the graphics and sound only make this sting worse.

Hopefully Square Enix takes note of the shortcomings of Final Fantasy Crystal Chronicles: The Crystal Bearers and produces a follow-up that carries on the game's personality and basic concepts but varies and improves them to create a much more engaging experience.

Review Policy

In our reviews, we'll try not to bore you with minutiae of a game. Instead, we'll outline what makes the game good or bad, and focus on telling you whether or not it is worth your time as opposed to what button makes you jump.

We use a five-star rating system with intervals of .5. Below is an outline of what each score generally means:


All games that receive this score are standout games in their genre. All players should seek a way to play this game. While the score doesn't equate to perfection, it's the best any game could conceivably do.


These are above-average games that most players should consider purchasing. Nearly everyone will enjoy the game and given the proper audience, some may even love these games.


This is our middle-of-the-road ranking. Titles that receive three stars may not make a strong impression on the reviewer in either direction. These games may have some faults and some strong points but they average out to be a modest title that is at least worthy of rental for most.


Games that are awarded two stars are below average titles. Good ideas may be present, but execution is poor and many issues hinder the experience.


Though functional, a game that receives this score has major issues. There are little to no redeeming qualities and should be avoided by nearly all players.


A game that gets this score is fundamentally broken and should be avoided by everyone.


 

Comments

Our Take

Lukasz Balicki Staff Alumnus

03/07/2010 at 03:30 PM

I agree with Nick's review for the most part. Personally, my main issue with this game is the complete lack of focus in the game (since there are many weird minigame-like activities in the game which breaks up the action) and the weird "random battles" you encounter, since enemies arrive and leave the battlefield in five minute cycles. It's frustrating since you never know when the enemies arrived or left, especially if you are hunting for the items needed to increase your health meter and suddenly the enemies suddenly vanish.

At first I really liked how Layle had telekinetic powers, but it's really disappointing that Square Enix didn't expand on the telekinesis concept. A power like telekinesis can have so many different power variants or uses and yet they were only used for picking up and tossing things or specific platforming sections.

I really thought this game was a interesting experiment and fun at times. Though to me the game was very flawed and painfully shallow.

Jason Ross Senior Editor

03/07/2010 at 10:05 PM

I started playing the game, and made it a few hours in. Since then, early January, I haven't picked it up. I blame the game for this =P

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