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#n-Space

Heroes of Ruin Review

Advances in the study of loots are needed to make Heroes of Ruin be anything special.

The age old question of what makes a loot phat has yet to be answered.  There is no magic formula for the presentation of said loots, nor is there an equation for the perfect mixture of merely acceptable loots and those that are in fact phat.  Once researchers have uncovered the perfect recipe, applying this know-how to Heroes of Ruin might make it something fantastic instead of what it is now:  completely and thoroughly decent.

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Heroes of Ruin Hands On Preview

Square-Enix gives us an online hack-n-slash experience unlike anything we've seen before on a Nintendo handheld.

Nintendo’s struggles with their online strategy (if you can call it that) are widely known and widely reviled.  We’ve seen some slight improvements as the years click by, but it looks like Square-Enix might be the ones to teach the big N how to really do things right on the 3DS with Heroes of Ruin.  Square-Enix and design house n-Space picked the perfect sort of game to leverage the online functionality of the 3DS – a dungeon crawler.  Keeping far away from the frame-by-frame criticality of an FPS or fighting game, a game in the vein of Diablo should let Nintendo’s network stretch its legs without really angering the hardcore twitch gamers.  Although already released in Europe, Heroes of Ruin doesn’t launch in North America until July 17th, and the online multiplayer is just one aspect that has us sharpening our swords in anticipation.

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