The new gameplay mechanics as explained by the creative producer of PES 2014.
The new gameplay mechanics as explained by the creative producer of PES 2014.
Errbody inna arcade get tipsy!
This is a video game site, and you are a video game fan, but sometimes it’s important to look at games that have no video at all. These games appeal to players for the same reasons we pump thousands of dollars into our hobby and can give us great insight into some fundamentals of the latest modern console releases. Mechanical games are still around, mainly spitting out tickets at Chuck E. Cheese’s, but I want to explore some classics too. Whenever possible I plan to look at some of these games and discuss how they operate, why they’re fun, and if there’s a way to simulate playing them without too much trouble.
Jordan Mechner's latest remake plays it safe.
Remakes can breathe new life into classic games, which despite being paragons of their time, are now becoming relics of the past. They represent a chance to update more than graphics and sound, but also gameplay and value to match contemporary standards without compromising the timeless elements for which they were originally known. Karateka, a remake of the 1984 martial arts-themed Apple II game of the same title, is true to its roots but aims unfortunately low in terms of bringing something new to the table.
Check out this gorgeous map that was cut from the final product. The map is loaded up via an emulator, so it has no NPCs, enemies, or items that can be interacted with.
Capcom's latest trailer for their upcoming mech game, Steel Battalion: Heavy Armor.
A select few will go nuts for this game that most people will hate.
Armored Core V has its faults. Whether it's the limp story mode or the user-hating menu system, its design is sure to scare away most. However, gamers who love to decipher complex systems and are willing to invest the time will find an experience that's incredibly engaging. Armored Core V doesn’t shy away from its inscrutable nature, which will drive the compulsive number-crunching freaks to get that much more obsessed with figuring it all out. Throw in the blitzkrieg, large scale mech battles, and you have a mixture that appeals to a very specific type of gamer – and they are going to need a professional intervention to pull them away.
Another retooling of the Armored Core franchise might have enough new ideas to draw in players who have resisted all of these years.
If you dream of controlling fully customized, walking machines of death around a battlefield, you are probably Japanese. If you actually aren’t Japanese and this concept has some appeal to you, then you are part of the niche of Western gamers that Armored Core V is courting. Even though mech piloting sounds like a lot of fun to almost everyone, most of us in the West just don’t get around to doing it in our spare time. All indications are that we should clear our schedules to try out Armored Core V.
What has a bear, a beard, two-legged mechs, and flies? Iron Brigade: Rise of the Martian Bear.
Last year, I praised and criticized Double Fine's Trenched before it received a new name. My verdict? It played and worked well, but didn't offer enough variety and versatility to last as long as a proper tower defense game should. Fortunately, Rise of the Martian Bear provides a lot of content, weapons, and towers that resolve many of the issues the original Iron Brigade faced.
Mike DeVault, the lead designer, demonstrates the effective changes of the swing mechanics for Tiger Woods PGA Tour 13.
The purpose of the latest trademark is currently unknown.
Prince of Persia series creator Jordan Mechner recently filed a new trademark relating to the series.