Shown in today's Nintendo Direct with a heaping help of gameplay footage.
Shown in today's Nintendo Direct with a heaping help of gameplay footage.
A look at the singleplayer campaign features.
The CG trailer of the three factions that are trying to control the Imperial City.
A look at the war between the Aldmeri Dominion, Daggerfall Covenant, and Ebonheart Pact.
These creators get our juices flowing. Giggity.
The band is back together for another exciting edition of Nerds Without Pants! This time, the Pantsless Ones talk about the people in the video game industry that inspire them, and why. Inspiration is the topic of the day, but before that, the guys catch up on what they’ve been up to.
Don't discount these games just because you've already seen their tricks.
We've already shown you some of the biggest games coming this year, as well as some brand-new titles that certainly look interesting. Now, the attention of our 2013 sneak preview turns to some tried and true titles. These are some old friends, coming back to say hello.
Available in June for the PC, PlayStation 3, Xbox 360, Wii, and Wii U.
We're getting a lot of interesting new games this year...
Welcome to the next part of PixlBit’s sneak preview for the hottest and most surprising games coming in 2013! Last time, we told you about some of the big guns for the upcoming year, but what about those unknown quantities? There are quite a few brand-new, never before seen games on the horizon, and that’s always exciting. So without further ado, we present the new kids on the block.
Available now for the PC, PlayStation 3, and Xbox 360.
My, that’s a polished turd!
Beautiful aesthetics, wonderful music, and just about perfect controls are all you could hope for in a platformer save one very important factor and this eluded me for a while. I couldn’t figure out with so many great things going on in Pid why I hated it so very deeply. Eventually I realized that its well-crafted elements were completely overwhelmed by the boring, mediocre, and at times maddening level design. It’s a shame that the designers primarily focused on the window dressing bits instead of considering all the things you would actually be doing when you play. Pid struggles with knowing what sort of levels it wants to present, switching from puzzles to difficult platforming to stealth to long periods of just waiting around or running in a straight line. Each of these disparate level types (and more) are middling at best on their own and when combined are a complete drag. Pid’s wonderful presentation can’t save it from the tedium packed into every single minute of its tortuous length.
