Available tomorrow, September 6, for the Xbox 360, PlayStation 3, PC, and Wii.
Available tomorrow, September 6, for the Xbox 360, PlayStation 3, PC, and Wii.
Available now on Xbox Live Arcade, on September 7 for PC through Steam, and thereafter this Summer on the PlayStation Network.
Throwing an enemy.
Against sky pirates.
Throwing projectiles.
PB & Jason has been here for a full year! Join Jason for a celebration issue!
Please note, contents of the celebration issue will be remarkably similar to the contents found inside any other PB & Jason, brief retrospection notwithstanding.
Traversing the uncanny valley
It was in the late 1970s that Masahiro Mori first observed what was later termed the uncanny valley. Through his work in robotics he noted that the human emotional response to his machinations would become more positive as they became more human in appearance and mannerism. This general upward trend in positive emotional response would continue until the robot achieved a level of near human realism, at which point the human reaction would drop off to the point of revulsion. The human reaction would remain in this uncanny valley and would only rise again once there was no discernable difference between the robot and a living, breathing human being.
Why does this game remind me of Firefly?
I’m not sure what it is, but loot-based dungeon crawlers have an unbelievable ability to completely immerse me. I hate to say it, but they’re basically digital crack and I’m completely unable to put them down until I either reach the end of the game or hit the level cap. Borderlands is my latest indulgence, but it has a twist that you wouldn’t usually associate with the genre.
The review is on the way, but in the mean time, check out some early gameplay.