A look at some of the exclusive multiplayer features for the Wii U version, as well as some footage from stages that have not been shown before.
A look at some of the exclusive multiplayer features for the Wii U version, as well as some footage from stages that have not been shown before.
A unique concept that fails in execution.
Aside from ambitious, the only other word that can be used to describe Orgarhythm is disappointing. Given that Tak Hirai of Space Channel 5, Shenmue, and Meteos fame was behind the unique blend of action, strategy, and rhythm gameplay, I couldn’t help but be excited. However, the execution of these concepts simply doesn’t match up to the ambition of the idea.
Fighting on the go is fun… as long as you don’t plan on taking it online.
As usual, resident PixlBit fighting game expert, Jon “JD” Lewis, has done an excellent job reviewing Street Fighter X Tekken when it released some months ago on the Xbox 360 and PlayStation 3. After a short delay, the game has finally made its way to the PlayStation Vita, where I finally had an opportunity to check it out. Sadly, much of what JD complained about back then still persists today, especially the oft-laggy online mode and the slightly misguided gem system.
To be released at an early date of 2013.
To be released at an early date of 2013.
Available now for the Nintendo DS, 3DS, and Wii.
Don’t worry people, 343 got it right.
I’m sure that many were nervous when they learned that Halo 4 was being helmed by a brand new studio. After an impressive showing at this year’s E3, it’s been becoming more and more apparent that not only does 343 Industries know what they are doing, but they are pushing the series in a fresh, yet familiar direction.
This gorgeous remake deserves better controls.
Nights Into Dreams has unquestionably been treated with love in its transformation into HD. The Japanese exclusive PlayStation 2 version of the game has been upscaled and displayed in wide screen, making the once blocky presentation smooth and vibrant. Even the sprites were upgraded to 3D objects, providing some extra visual flair. Heck, Sega even included a trimmed version of Christmas Nights for good measure. However, the port suffers from the same botched controls found in that PlayStation 2 version of the game and the rough patches of the experience persist despite the loving upgrade.
Beloved classic ideas merge together to form: Pure Evil.
I’m a sucker for retro. Give me some faux-8-bit graphics and some simple game mechanics and I’m hooked. Make the game challenging where I have to force myself to hone reaction times and I’ll put in hours to rack up high scores. Combine two classic game types into some new great thing and I’m likely to be smitten for months. Enter Wizorb with its Dragon Warrior RPG aesthetic and Breakout style battles, and I was drooling. That was months ago. My drool has long since dried, and now so have my tears as I’ve come to accept that Wizorb is just too damn difficult.
Classic games come boop-boop-booping their way onto DSiWare.
If you have fond memories of lazy Saturdays taking turns with a friend’s Game & Watch, the possibilities for recreating those experiences have been pretty sparse in the last decade. Today, the primary way to get your hands on LCD-style games is through Nintendo’s own Game & Watch collections for the DS and, strangely, in this summer’s Deadlight on XBLA. Outside of those cases, though, the LCD game is essentially dead. Or so it seemed, until Retro Pocket swooped onto DSiWare and packed several Saturday afternoons’ worth of LCD-style games into a package that will have some peering over the top of their sunglasses to take in something so rad.