A recent update from Double Fine gets Jesse thinking that maybe publishers aren't completely useless after all.
It’s been a little over a year since Kickstarter kicked down the door of the video game industry and introduced itself. Double Fine’s then untitled adventure game utilized the crowd funding site to finance a game in a genre that most have presumed dead, or at least mostly dead (which means a little alive), for quite some time now. No reasonable publisher would hand money over to a studio not known to be especially financially successful, for an unproven IP in a genre that some younger gamers may not even know exists – and it’s hard to blame them.
Here's to Deadpool, brought to you by High Moon Studios and Deadpool! But....mostly Deadpool.
When I first started Deadpool, I didn't really expect to like it. I knew it wasn't going to be a grand masterpiece, and I just thought it would be mildly entertaining. I love Deadpool as a character, and enjoyed the comics, but I wasn't sure how it would all come together in the game.
When music actually KEEPS you from playing a game
It's happened to all of us, well the music lovers anyway. We boot up a game we're excited to play, settle in for the opening few moments, and at some point the game asks us to do one of the easiest things in the world: Press Start. And the music is so good, we just can't do it.
