Shown in today's Nintendo Direct with a heaping help of gameplay footage.
Shown in today's Nintendo Direct with a heaping help of gameplay footage.
These creators get our juices flowing. Giggity.
The band is back together for another exciting edition of Nerds Without Pants! This time, the Pantsless Ones talk about the people in the video game industry that inspire them, and why. Inspiration is the topic of the day, but before that, the guys catch up on what they’ve been up to.
Available now for the PC, PlayStation 3, and Xbox 360.
The douche bag sim you never knew you wanted.
I never expected to become so enamored with a game where you inhabit the body of the hugest douche bag to ever visit the South Pacific, but it happened. After suffering through a fairly irritating opening sequence, you eventually find that you are free to explore the Rook Islands at whatever pace you desire. In some of my early self-paced explorations, I decided to stealthily capture an enemy outpost. Hiding in the bushes and taking stock of what foes lay within the compound, I heard the loud roar of a tiger that charged into the outpost and slaughtered everyone inside while my knife and gun remained completely unused. I conquered that outpost by letting the game’s systems collide and work in my favor. These types of situations happen continuously in Far Cry 3 and whether they were to my benefit or demise, it’s always a blast to witness. It’s these interacting systems that make Far Cry 3 a special experience that is worth playing, despite the grating narrative.
An introduction to the seven available characters, and some other aspects to play with in The Cave.
Already own FIFA 13 on another platform? Think twice about picking up this version.
FIFA 13 for the Wii U isn’t really FIFA 13. Sure, there’s a big “13” emblazoned right there on the box, and the rosters are all updated from last year, but those changes don’t really make it a new game. The FIFA 13 that gamers have been enjoying on PlayStation 3 and Xbox 360 is decidedly different from the game that has shown up on the Wii U; a game that is seemingly behind the times. At its very core, this is FIFA 12 – a good game to be sure - but a step behind the other versions that have been out for months.
Whelp… THAT just happened.
By the end of Episode 3 of Telltale’s “The Walking Dead”, I felt like I had been taken on an emotional rollercoaster. Many events happened that changed the scope of the situation for Lee, Clementine and the rest of the group, and I knew going into Episode 4 that it would continue down that path. Knowing also that Episode 4 is the lead up to their Episode 5 finale I hoped that the stakes would be raised in order to provide for a satisfying final chapter. Thankfully, I was not disappointed.
The Wii U embodies the impressive culmination of Nintendo’s work/experiments over the past decade.
In many ways the Wii U represents the culmination of Nintendo’s work across the past few generations of handheld and home consoles. The concept of asymmetric gameplay was born on the GameCube with its Gameboy Advance connectivity; a multitude of control options, including motion controls and pointing was birthed with the Wii; touch-enabled, dual screen gameplay hit critical mass with the introduction of the DS; and even the system’s menu draws influence from the recently released 3DS. What’s most impressive about the Wii U is the manner in which it manages to blend all of these concepts into a functional and cohesive experience that gives players an unbelievable degree of control within their gaming environment.
Despite its charming personality, this puzzle-platformer doesn't have much going for it.
I've been putting off writing this review for at least the past week because I was having a hard time contextualizing my feelings for Dokuro. In short, the game wasn't gripping me, but I couldn't put my finger on exactly what it was that turned me off. Was it the progression? Couldn't be - it offered a consistently growing repertoire of abilities. It wasn't the aesthetic; that held plenty of appeal, as did the characters contained therein. All along I thought to myself that it must be the challenge. But with a mix of easy and harder puzzles, how could that be the problem? Well, after some further reflection, there's no question that the challenge level of the game is the cause of my apathy. Let me explain.
An introduction at the variety of gameplay options in Far Cry 3's multiplayer mode.