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Tour de 64: Earthworm Jim 3D

Earthworm Jim 3D is the third and final game in the series, and also the first to feature 3D gameplay, which gives the title a sort of double meaning. Bringing the series' trademark wackiness and irreverence to the third dimension, the game stars Jim's super-ego as he takes a trip through the crazy worlds of his own twisted mind. Although it lacks the polish of a Nintendo-published platformer, it still contains a decent amount of variety and somewhat interesting design.

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Nerds Without Pants Episode 65.5: Catharsis

Hey, just because we don't wear pants doesn't mean we don't have deep thoughts.

Well hello again. It’s time for part two of Nerds Without Pants episode 65: the show so nice we named it twice. This is a continuation of our lengthy discussion with Liana Kerzer, and this entire episode is about mental health and how video games can tie into that and even help. This ends up being a very personal episode of Nerds Without Pants, and you are about to see a different side of Angelo, Patrick, and Julian. So enjoy, and we hope that this topic begins some open discussion. Keep in mind that there are spoilers for the Gears of War and God of War series throughout.

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Tour de 64: Duke Nukem: Zero Hour

Great, what am I supposed to use, harsh language?

Duke Nukem 64 must have put up decent sales numbers or something, as here we have what was a brand-new Duke Nukem title created exclusively for the Nintendo 64. Changing perspective from first-person to third-person, Zero Hour more closely follows the gameplay conventions of the PlayStation games than its Nintendo 64 predecessor. Although I prefer first-person to third-person, this game is still a solid adventure that spans many time periods, though its multiplayer mode switches to first-person for its frantic action.

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Nerds Without Pants Episode 65: Chatting With Liana K

First Erika Szabo and now Liana. I need to move to Canada!

Welcome to an unintentionally bonus edition of Nerds Without Pants! Angelo hosts this episode, featuring special guest Liana Kerzer. Liana is a TV and internet personality who also writes about video games for Metaleater. The reason for Liana’s visit was to talk about mental health in relation to video games, but we had such a great time talking to her that the episode went beyond 3 hours. So we’ve decided to split the Consumption Junction and topic portions of the show into two. Please enjoy a lengthy Consumption Junction this week, and come back for our regular time next week as we discuss mental health and the healing power of video games.

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Why We Game: A Celebration of Our Favorite Hobby

Keep it positive, San Diego.

Boy, 2014 was a rough year to be in this gaming thing, hasn’t it? Disappointing games, crushing release date delays, and more scandal than you can shake a stick at have all detracted from why we are all here. In the current stormy waters it can become easy to lose sight of why video games are so great, as well as the fact that every person behind one of these online avatars is an honest to goodness person that also happens to love this hobby. PixlBit is here as an island of calm and hope in a sea of turmoil, and we can think of no better way to remember why we still love games than by putting together a massive feature that involves our passionate staff and our incredibly talented bloggers. We are gamers. We are writers. And this is why we game.

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Crea Hands On Preview

A fresh -- but unpolished -- take on the procedural crafting genre.

It's a vast world of Minecraft/Terraria clones out there -- a very vast world.  But Crea, currently an early access title, hopes to differentiate itself with a "Talent" system -- RPG-like leveling where you spend points you've earned to level up your abilities.  Unfortunately, technical difficulties and poor controls negate an otherwise original take on an increasingly crowded genre. 

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Nerds Without Pants Episode 64: NINTENDO SIXTY FOUR

More powerful than two Atari Jaguars taped together!

Welcome to the 64th episode of Nerds Without Pants! As you may have guessed (because Julian is a lazy dude that loves easy topics), this episode is all about the Nintendo 64. Come join the Pantsless Ones as we discuss the mouthwatering anticipation for Project Reality, some of our favorite and obscure games for the platform, and where it sits in video game history. It’s a fun and free-flowing conversation that may  be a little different than the usual retrospective type podcasts. Stay tuned after the final song for Julian's mini rant about the Royal Rumble. Enjoy!

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Tour de 64: Duke Nukem 64

So bad to the bone, he doesn't need music.

Following in the footsteps of the likes of DooM and Quake, the PC release of Duke Nukem 3D offered similar alien-busting action with an added layer of raunch, swears, and spoofs. The Nintendo 64 version of the title brings with it a few additional features and levels, but at the same time heavily censors the content. Removing most of the personality from a game that sold itself on its attitude and mature themes results in a bit of a dull shooter, as its design leaves something to be desired.

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Nerds Without Pants Episode 63: Killer Community Cuts

That beat is Rare!

Well hello there! It’s time for another excellent community-driven episode of Nerds Without Pants. What does that mean, exactly? It means a bunch of fun, random, bite-sized topics. We are joined by Casey to talk about Pokemon, Drakengard 3, a look at some of our favorite consoles, piracy, and more!

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Thunder Force III Review Rewind

Lightning strikes thrice.

A while back when I officially started collecting retro consoles and games, I swore that I’d never become one of those elitists in the gaming community who always makes a big deal about his vast, all-encompassing knowledge of video games; at least not in public. However, in my own mind, I was the master of all things retro.  Well, that all came to a screeching halt in recent years thanks to Wikipedia when I discovered that, aside from owning the fifth game in the series, I knew next to nothing about the Thunder Force saga.  As I learned of its existence on Sega's 16-bit console, it became painfully clear that I had barely gotten my toes wet with Technosoft’s  bread and butter.  How I missed it back in the day, I will never know.  But after playing Thunder Force III, I soon realized that there was a whole ocean I was missing out on: the Genesis was the system for shoot-‘em-ups.

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