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Army of Two: The Devil’s Cartel Announced for 2013

Visceral Games Montreal looks to create a “more mature and gritty” experience.

EA has just announced the next installment in the Army of Two series, known as “The Devil’s Cartel. Announced for the Xbox 360 and PS3, the new title will utilize DICE’s Frostbite 2 engine.

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Rage Quit - Death of the Single Player

Get your multiplayer out of my single-player games!

As wonderful and awesome as the internet is, it really fucked things up for gamers like me.  It wasn’t really an issue in the early stages – that short period of time before it was as all pervasive as it is now.  Consoles remained offline for the most part, with only a handful of games offering any kind of online component.  Online gaming was for the PC crowd, not the console kids who enjoyed a far more streamlined and simplified gaming experience. 

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Dead Space 3 Preview

Tau Volantis isn't the only thing that leaves me cold about Dead Space 3.

Dead Space 2 was one of my favorite games of 2011, and when rumblings began to stir about a third game in the series I waited with giddy anticipation for details. Now that the game has been officially announced and the first gameplay has been shown I can’t help but find myself…concerned about this title. While I see enough of the core DNA of Dead Space in the E3 demo, it feels like the game is losing some of its identity, not unlike what happened with the Mass Effect series.

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Dead Space 3 - E3 2012 Announcement Trailer

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Rumor: Dead Space FPS Coming Soon?

EA seeks to expand a brand by possibly diluting the product.

EA has been really trying to turn Visceral Games’ Dead Space franchise into a major brand.  In addition to the fantastic sequel that was released earlier this year, the Dead Space name has been popping up on comic books, animated films, a novelization and the franchise spin-off on-rails shooter Dead Space: Extraction for the Wii and PlayStation 3.  But if a source cited by Kotaku is to be believed, EA is gearing up for some major expansion of the survival horror franchise.

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Rumor: Dante's Inferno 2 in the Works?

Former Assassin's Creed 2 writer possibly continuing the virtual Divine Comedy.

As we get to the end of 2011 and start our Game of the Year Deliberations, the industry at large is starting to peek into the future. We can expect plenty of big games, be they remakes, new IPs, or sequels. One of those sequels could very well be part two of the Divine Comedy. That is, a sequel to the 2009 release of Dante’s Inferno by Visceral Games.

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Dead Space 2 Review

It's going to take more than a Plasma Cutter and a prayer to get Isaac Clarke out of this one.

By all rights, Dead Space 2 shouldn’t exist. The first game was pushed out into a crowded holiday season rush with little marketing behind it, and the game was very slow to reach sales numbers that EA considered successful. The second game, Dead Space: Extraction, was released initially as a Wii exclusive and sold a paltry 9,000 units in its first week, and it didn’t get much better from there. In the high-stakes game of HD video game development, it would have been completely understandable for EA to put Dead Space on the shelf and never look back. But somehow, Visceral Games was allowed to take another stab (or is that slice?) at it, and I’m very glad that they did, because Dead Space 2 is not only a worthy successor to the first game, but it’s also one of my favorite games of 2011.

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Isaac Clarke To Get Chilly Reception In Dead Space 3?

Hopefully that armor has a heating system.

Dead Space 3 has yet to be announced formally by EA, but that’s not going to keep the proverbial cat (or is that necromorph?) from getting out of the bag. After the success of Dead Space 2, and the cross-media blitz that EA has done with the franchise, a third game in the series was pretty much a foregone conclusion.

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Dead Space 2 Preview

Dead Space 2 is looking great with plenty of familiar and new faces--most of which have been dismembered.

Behind closed doors, Dead Space 2 was demoed in a room modeled after a church. Moody candles (OK, they were electric, but faint enough to be atmospheric) and other lights dimly illuminated the room. Pews lined the viewing area with a big screen ready to show the game in action. Shortly after settling into my seat, the demonstration began.

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