Casey, JD, and Joaquim return from Isaac Clark's second terrifying(?) encounter with the markers!
Casey, JD, and Joaquim are finally back with their thoughts on Dead Space 2. Come as they give their thoughts on the scares, standout moments, story, characters, multiplayer, series as a whole, and....well...let's just say things get kind of weird.
Bringing Backloggers Back from Dead Space!
Backloggers Anonymous is finally back, this time with a new cast! Join Casey, JD, and Joaquim as the three of us tackle the horrors of Dead Space 2! Yet, are these actual horrors or is this a violent shoot em up disguised as a horror game? And is this a bad thing? We discuss this and more!
Press "A" to be awesome.
Press A to jump, press X to hit, press RT to shoot, press B to put me to sleep, am I right? So many games use buttons all the time and they just do the most boring things you can imagine. You have to use them to finish levels and beat opponents and whatever, but what about using them for the really important stuff? Very few games use buttons to do things that are truly unique and appeal to our darker, immature inner selves, but when they do it can be excellent, sophomoric fun. So, turn on that middle school brain of yours and revel with me in the best uses for game buttons of all time.
First it giveth, then it taketh away.
Last June, EA Labels President Frank Gibeau said the publisher's objective for Dead Space 3 was to increase accessibility without upsetting established fans. To give credit where it's due, EA was half successful—the first half. But with its compromised and uninspired design, Dead Space 3 is streamlined almost beyond recognition. And I'm upset.
Available now for the PC, PlayStation 3, and Xbox 360.
My expectations have been lowered.
I wrote a sneak preview around E3 last year expressing my concerns over Dead Space 3. Now that I’ve had a chance to play DS 3 for myself I can say that the perceived problems I had with the game don’t seem to be problems at all. Unfortunately, I now have a whole new set of issues with the way this title is shaping up, and the decision to shift towards third person shooter territory sits at the top of the list.
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