The first of a series of developer diaries that is focused on the makings of Dragon's Dogma.
This got me interested in the game, so I've been spending some time reading up on the game as well as looking at other vids online about the gameplay, pawn system, skills, etc. I remember hearing about this game on rare occasions last year but I wrote it off and didn't even want to give it a second look till now. There's so many open world fantasy games and action-RPGs out in the market. We already have Dragon Age, Elder Scrolls, Fable, Dark Souls, The Witcher, etc. So when I heard about this Capcom game giving it's take on the genre(s) I thought, "Why the hell should I care? There's so many good games out there doing this stuff already. We don't need more of it."
Now that I started to do my research and see what the game is actually like, I'm really interested and fascinated. It seems to take many elements from different games and implement them quite well. It looks like it runs smooth, the animation is quite awesome, the character creator has more options than all the other games I've played, the classes look fairly interesting, and best of all, the skills and combat look really fun. I wasn't very kind to this game when I first heard about it. I thought it would be a sloppy mess of wannabe Dragon Age, Elder Scrolls, and Dark Souls ideas that we've all seen before. I thought it would end being a weak attempt by Capcom to enter that type of design, genre, and tone. Little did I know, they appear to know exactly what they're doing. From what I've seen so far, this design and execution looks incredibly well thought out, sophisticated, and more polished than I would've ever given it credit for. Not only am I impressed and must apologize for being so mean to it, but I think I'm getting a bit hyped for the game. I think there's a demo out on XBL, so I'm going to go download it, play it, and see what I think.
I always thought of this game more akin to a medieval Monster Hunter, but without the multiplayer. Actually I was in total disbelief the moment I learned there was no multiplayer.
Killer Instinct was one of the bigger surprises to come from Microsoft's E3 press conference, and information is beginning to trickle in about how the long-absent fighting game will shape up when it is released alongside the Xbox One in November.