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Editorial   

Shock the Body: The Evolution of BioShock Infinite

How can you challenge a perfect, immortal machine?

A Man Chooses…

Even though System Shock 2 limits the user to simply choose between weaponry or Psionic ability, its specific powers and RPG structure of leveling changed the first person shooter genre with added detail that its successors would refine and mold to a near-flawless level. While the clunky inventory in System Shock 2 can be a source of player complaints, the refinement with BioShock allows players to enjoy the game at a more accessible level. The simple system in BioShock’s ancestor forces the player to organize their inventory and drop less desirable weapons when new ones were discovered. Thankfully, BioShock allows the player to cycle through all of their discovered weapons for the rest of the game thanks to a handy weapon selection wheel.

 At the same time that players are able to stockpile their weaponry, they can also hone their Plasmid abilities. Changing the brand name from Psionic powers to Plasmids, you have a lot more choice in the way battles unfold. In some ways it makes the game easier to beat and limits the replay ability, yet it complicates the moment to moment gameplay. Plasmids appear less thoughtful and RPG oriented, although they’re more powerful than the Psionics from System Shock 2.

 Plasmids in BioShock only have one tier, and three levels that become progressively more powerful, whether you purchase or find them throughout your stay in the underwater dystopia of Rapture. This more elemental and pure approach serves as a compliment to the standard warfare with weaponry, rather than a replacement or alternative to it. The twelve Plasmids range from the fantastic abilities to use telekinesis, enrage your enemy or fire off an electric bolt from your hands. Savvy players can get even trickier thanks to environmental abilities like an air powered trap to launch attackers into the air.

 

Plenty of redirection can come from using these powers on their own. What they do serve you with is a secondary source of attack that will aid in taking down the iconic Big Daddies. Of the many ways to take down Bouncer and Rosie Bid Daddies, telekinesis usually becomes the most viable option. The habitat is littered with proximity mines and explosive objects that can be heaved with telekinesis at the Big Daddies for massive damage. Telekinesis can also be used to place explosive objects in clusters to spring a trap before you catch the attention of an enemy. In some cases the target dummy Plasmid can save you ammo and single handedly end a Big Daddy when used near an RPG turret. The saddest of all techniques might be to hypnotize one Big Daddy and enrage another, so that one kills another of its own kind. Then again, you could just use a series of trap bolts with your crossbow to trip the Big Daddy to deal and make everything so easy late in the game.

 Whatever the technique, from simple to elaborate, you must admit the sheer amount of hybrid techniques is an enticing evolution.

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Comments

BrokenH

03/22/2013 at 08:13 PM

My only gripe about Bioshock was I blazed through it too quickly. However, the story telling and gameplay were both top notch! (Though I had no desire to play it through again just to be "evil".) I also enjoyed the sequel despite having the same qualms I had with the original.

I probably still consider System Shock 2 to be the better game even if it's not as pretty to look at.

Patrick Kijek Contributing Writer

03/24/2013 at 10:21 PM

You're most likely right about that. It was over pretty fast and there wasn't much replay value, but the story didn't lend it much to that replay either. They made me feel dirty, and I liked it. I just didn't like it in the 'I want to play it all the time' way. More in the, 'I will remember these moments and gameplay' forever kind of way.

Maybe Irrational just implanted those memories of crashing on a beach from an airplane in my head though. That would explain a lot.

Our Take

Angelo Grant Staff Writer

03/23/2013 at 10:34 AM

Just a little Backloggers PSA: After we finish Enslaved, we'll be playing System Shock 2, so if you were always curious about that game and want to play it, or don't want to play it and just want to listen to a few people spoil the snot out of it, keep a lookout for our coverage. You can pick it up on Good Old Games right now for a pretty reasonable price

Atlus*Aspect

03/23/2013 at 07:22 PM

This is the best news I've heard all morning (not that I've heard any other news this morning).

Still not sure how I feel about Infinite, though I don't doubt it will be good.

DukeLuke

03/27/2013 at 07:42 PM

Just played Bioshock 2 recently for the first time (had it for a couple years now, but hadn't ever really had the desire to play it). I have to say, very underrated game imo. Quite enjoyable. Didn't bother to play the multiplayer (which is what I remembered most people talking about when it first came out). Campaign alone was a very suitable follow-up to the first Bioshock.

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