A personal address from Ken Levine reveals that the anticipated title is being moved to next year for further tweaks and refinements.
This morning Ken Levine made a personal address to BioShock fans to inform them that BioShock Infinite will no longer see release in 2012. Originally scheduled for release October 16, 2012, Xbox 360, PlayStation 3, and PC owners now won't be getting their hands on the title until February 26, 2013. The delay, according to Levine, is because the team at Irrational Games wants to make "some specific tweaks and improvements [that] will make Infinite into something even more extraordinary."
Levine likens the delay to that of the original BioShock. As the release date approached, key elements still weren't to the liking of the team and they needed that extra time to set them straight. Perhaps more devastating for fans is that they won't get a glimpse of the upcoming title until it's in a completed form. As such, Infinite won't be present at this year's E3 or Gamescom conventions.
To read the specific address from Levine click here. For more information on the series, be sure to check out our BioShock and BioShock 2 reviews, as well as our coverage thus far on Infinite.
Press Release
A MESSAGE FROM KEN LEVINE
When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.
Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.
I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.
The same principle now applies to BioShock Infinite.
What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: “Hey, can we have a few more of those checks?”
We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.
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