Forgot password?  |  Register  |    
User Name:     Password:    
Digital Mystery Tour   

Digital Mystery Tour Episode 4: Car Combat!

The stage is set, the green flag drops!

Ok, I didn't exactly follow the typical SIA format, but if you're gonna kick off a podcast with Bad to the Bone, you better be the kind of guy that writes his own rules. This weeks feature? Music to blow up your fellow racers by, because any competition is so much better when things can explode.

Seriously Nascar, pay attention here. I'd be fine with the endless series of left turns if someone shot somebody with a rocket every once in a while and your announcers were more like this guy:

Lance

Ok, well maybe not that last one so much...

Also, here's some bonus content for those of you sweet people that actually read the show notes: Blizzard has a long history of referencing one of their earliest titles, The Lost Vikings, in their games, and Rock and Roll Racing was no exception. In this case, one of the characters  Olaf, is actually an unlockable racer, and he's easily the best of the bunch:

Olaf

Furthermore, when the game was ported to the Sega Genesis, the designers didn't have the luxury of Sony's amazing SNES sound chip to play with, so they compensated by offering the Genesis players an exclusive track: Radar Love by Golden Earring:

This week's music:

00:10 Bad to the Bone (George Thorogood) - Rock N' Roll Racing: Tim and Geoff Follin

01:56 Highway Star (Deep Purple) - Rock N' Roll Racing: Tim and Geoff Follin

04:47 Born to be Wild (Steppenwolf) - Rock N' Roll Racing: Tim and Geoff Follin

07:39 Paranoid (Black Sabbath) - Rock N' Roll Racing: Tim and Geoff Follin

09:57 Peter Gunn (Henry Mancini) - Spy Hunter, arcade version (no composer found)

13:06 Race 1 - LED Storm, Amiga version (no composer found. Possibly Tim Follin)

14:53 Race 2 - LED Storm, Amiga version (no composer found. Possibly Tim Follin)

18:42 New San - MegaRace: Stéphane Picq

21:39 Maeva - MegaRace: Stéphane Picq

24:14 Factory Land - MegaRace: Stéphane Picq

28:11 Intro - Twisted Metal 2: Joel Rakins

29:08 Los Angeles - Twisted Metal 2: Joel Rakins

33:01 New Riot - Battle Cars (no composer found)

35:14 Peter Gunn (Henry Mancini) - Rock N' Roll Racing: Tim and Geoff Follin


 

Comments

Ryan Bunting Staff Alumnus

06/17/2013 at 02:58 PM Reply | Permalink | Report

Just for clarification - Tim Follin was indeed the composer for LED Storm on the Amiga, but it was Mike Follin that wrote the music driver.

http://www.exotica.org.uk/wiki/L.E.D._Storm_-_Lazer_Enhanced_Destruction

Our Take

Angelo Grant Staff Writer

06/18/2013 at 11:03 AM Reply | Permalink | Report

Guys, I'm very sorry about this, but we're having some technical troubles with podcasts at the moment, so if you're pushing play and nothing is happening, well that's why. I should be able to get it back up by tomorrow morning.

Angelo Grant Staff Writer

06/19/2013 at 07:24 AM Reply | Permalink | Report

OK, It's back up. Sorry again guys!

BrokenH

06/19/2013 at 01:20 PM Reply | Permalink | Report

Ah, one of the precursors to Twisted Metal! Anyone also play the board game Carmageddon by Steve Jackson games?

Log in to your PixlBit account in the bar above or join the site to leave a comment.

Podcast

Hot Story

"Keep"ing the Identity of Dragon Age Intact

The Dragon Age series has something of an identity crisis, due in large part to its disjointed development history. Even though Dragon Age: Origins came out a couple of years after the first Mass Effect, it was actually announced way back in 2004 as a PC exclusive. The roots of Origins could be found in BioWare’s classic Baldur’s Gate series, and the design sensibilities of the game were far removed from the company’s more recent action/RPGs like Jade Empire and Mass Effect. Dragon Age 2 was clearly very influenced by the success of Mass Effect 2, and the input of now BioWare parent company EA was easy to see. While Dragon Age 2 alienated some fans of Origins it also created a new set of people invested in the world of Thedas. Now we have a third entry in the series that has the difficult task of keeping old players invested while trying once again to do a “soft reboot” of the franchise. How does BioWare hope to craft a new adventure but still make players feel like they made their mark on the world? Enter the Dragon Age Keep.

Read More...

Support

Related Content